[Official] Map Feedback - Fools Road
-
Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: [Official] Map Feedback - Fools Road
I never had any problems seeing on the night-time layer.
MA3-USN Former
クラナド ァフターストーリー
-
Riflewizard
- Posts: 117
- Joined: 2008-10-03 22:10
Re: [Official] Map Feedback - Fools Road
Night layer was difficult to see in, especially playing in some miltia armor.
Though i'd say it should be a little bit brighter, unless we somehow get illumination flares, nvg's, flashlights and stuff to help us actually see clearly.
Though i'd say it should be a little bit brighter, unless we somehow get illumination flares, nvg's, flashlights and stuff to help us actually see clearly.
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Fools Road
No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...
-
AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Fools Road
There isn't much we can do about that. The combat zone shading is left over from vBF2. If one of our coders looks into it, they might find a way to make it darker but can't promise anything.Daniel wrote:No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...

