[Official] Map Feedback - Fools Road

Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: [Official] Map Feedback - Fools Road

Post by Rissien »

I never had any problems seeing on the night-time layer.
Image
MA3-USN Former

クラナド ァフターストーリー
Riflewizard
Posts: 117
Joined: 2008-10-03 22:10

Re: [Official] Map Feedback - Fools Road

Post by Riflewizard »

Night layer was difficult to see in, especially playing in some miltia armor.

Though i'd say it should be a little bit brighter, unless we somehow get illumination flares, nvg's, flashlights and stuff to help us actually see clearly.
User avatar
Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Fools Road

Post by Daniel »

No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Fools Road

Post by AFsoccer »

Daniel wrote:No go zone in H 1 is not greyed enough, not recognizable on map until I drove there by APC and died because you can't know...
There isn't much we can do about that. The combat zone shading is left over from vBF2. If one of our coders looks into it, they might find a way to make it darker but can't promise anything.
Post Reply

Return to “Maps”