[Official] Weapons Feedback

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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Official] Weapons Feedback

Post by 40mmrain »

Henrique_Dalben wrote:Why on earth would you even want deviation in the first place? There is no deviation IRL. Nothing pisses me off as much as aiming at something and having the round land 400 yards to the left. You spend 20 seconds aiming at the guy, squeeze that trigger like a feather and the rounds look like they have free will, flying off in every possible direction BUT the direction you want. I will personally hunt down and cut off both legs of anyone who suggests deviation for PR2 and PR:Arma.

PS: 5.56 doesn't kick that hard. Not here, not anywhere.
Firstly there certainly is deviation in real life, why do you think larger caliber longer barreled rifles exist? The M4 is accurate to 300m or so, there is deviation after that. Secondly, part of deviation is to simulate "sway". In project reality when your sights are up, your aim point and rifle are completely steady. Without deviation, it would be absolutely trivial to hit the same target, over and over at 200m, but in real life, this requires some marksmanship skill. There is no way to implement this in this game, so deviation takes it's place. Thirdly, deviation is conducive to collectivist gameplay. With deviation, the rng will simply make it so that its impossible to out shoot 3 or more enemies by yourself, so players are required to work together. Even dice does this in BF3.

No deviation would make the game more individualist, and thats the opposite of the design philosophy. Deviation is tightened in recent releases because the RNG was too severe, and it made it so that you didnt even have to worry about rifle fire, which was dumb.

Your comments are just exaggeratory ****, rifles are very accurate now. Become better at the game.
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: [Official] Weapons Feedback

Post by 007.SirBond »

Henrique_Dalben wrote:Let me put it this way. If a chick can hit 6 out of 10 steel plates at 100 yards while standing, a grunt should at least be able to hit a man sized target at 200 yards 7 out of 10 times. And not 2 out of 20 times. And i won't even bring Travis Haley-tier people into the matter, otherwise i'd ***** about not being able to hit a 0.5x0.5m target at 700m with a red dot.

Maybe your definition of deviation is different from mine. The video you showed me shows her point shooting skills between each shot pretty much the same time it takes in PR for your deviation to settle from your first shot, to between shots, to get a accurate hit at those ranges. It's very similar so I fail to understand why you are complaining that PR's system does not simulate real life. My previous post was about movement in relation to deviation.
=MeRk= Morbo5131
Posts: 87
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Re: [Official] Weapons Feedback

Post by =MeRk= Morbo5131 »

Henrique_Dalben wrote:Let me put it this way. If a chick can hit 6 out of 10 steel plates at 100 yards while standing, a grunt should at least be able to hit a man sized target at 200 yards 7 out of 10 times. And not 2 out of 20 times. And i won't even bring Travis Haley-tier people into the matter, otherwise i'd ***** about not being able to hit a 0.5x0.5m target at 700m with a red dot.

You're talking about PR as if it's real life though, and there are a million and one limitations that mean aiming can't be accurately simulated. From a gameplay standpoint, it's just a bit too accurate. .98 wasn't fast enough, somewhere between would be nice, leaning more towards its current state
Henrique_Dalben
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Re: [Official] Weapons Feedback

Post by Henrique_Dalben »

I give up. I can't argue with people who think aiming IRL is something as retarded as it is in PR. Go to a range, rent a gun, shoot a couple mags and come back. Then we'll talk.

40mmrain, longer barrels have nothing to do with accuracy, please don't spread disinfo. It only burns the powder longer, giving it extra velocity. A 14.5" barrel is as accurate as a 21"barrel, but the 21" has a flatter trajectory (almost negligible).

In our army Basic Training you're supposed to shoot a 1x1m plate at 400yards, using irons, after a quick sprint. You fail if you can't hit it 7 times out of 10. You're telling me a US grunt, using an Acog, can't hit a man at 200 m after a sprint? What kind of blind people are being recruited?

PS: loss of kinect energy is not deviation, 40mmrain. There is no deviation after 300m, it just loses its momentum so much that it's basically useless.

Sure, i just need to get better.
Last edited by Henrique_Dalben on 2013-07-08 14:42, edited 1 time in total.
Souls Of Mischief
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Re: [Official] Weapons Feedback

Post by Souls Of Mischief »

Henrique_Dalben wrote:I give up. I can't argue with people who think aiming IRL is something as retarded as it is in PR. Go to a range, rent a gun, shoot a couple mags and come back. Then we'll talk.
Last time I was on a range, I didn't have 50 kg's of gear while having patrolled through rugged terrain for 3 hours in 38C degree heat.


Interesting.
Henrique_Dalben
Posts: 361
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Re: [Official] Weapons Feedback

Post by Henrique_Dalben »

Souls Of Mischief wrote:Last time I was on a range, I didn't have 50 kg's of gear while having patrolled through rugged terrain for 3 hours in 38C degree heat.


Interesting.
I also don't remember the last time i patrolled on foot for 3 hours in PR.
Souls Of Mischief
Posts: 2391
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Re: [Official] Weapons Feedback

Post by Souls Of Mischief »

Henrique_Dalben wrote:I also don't remember the last time i patrolled on foot for 3 hours in PR.
What does PR has to do with what I said?

Oh yeah, nothing.
sweedensniiperr
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Re: [Official] Weapons Feedback

Post by sweedensniiperr »

I really like what you have did with the deviation and most of all the recoil, you have done a really good job. I'm not saying it is perfect and you should keep it as it is until the release. Things can always get better, I just don't see how.
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Henrique_Dalben
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Re: [Official] Weapons Feedback

Post by Henrique_Dalben »

Souls Of Mischief wrote:What does PR has to do with what I said?

Oh yeah, nothing.
Oh, sorry, i though this was the Project Reality forum, in the feedback section. Apparently this is the Off-topic section.

You deviated from the topic harder than my rounds in 0.98.

On a side-note, whoever was in charge of making that Glock 17 should receive a BJ.
007.SirBond
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Re: [Official] Weapons Feedback

Post by 007.SirBond »

Henrique_Dalben wrote:I give up. I can't argue with people who think aiming IRL is something as retarded as it is in PR. Go to a range, rent a gun, shoot a couple mags and come back. Then we'll talk.

40mmrain, longer barrels have nothing to do with accuracy, please don't spread disinfo. It only burns the powder longer, giving it extra velocity. A 14.5" barrel is as accurate as a 21"barrel, but the 21" has a flatter trajectory (almost negligible).

In our army Basic Training you're supposed to shoot a 1x1m plate at 400yards, using irons, after a quick sprint. You fail if you can't hit it 7 times out of 10. You're telling me a US grunt, using an Acog, can't hit a man at 200 m after a sprint? What kind of blind people are being recruited?

PS: loss of kinect energy is not deviation, 40mmrain. There is no deviation after 300m, it just loses its momentum so much that it's basically useless.

Sure, i just need to get better.
The video you showed is 0.98, and BF2 hitboxes are also a issue with the hit detection, it's not always the deviation at fault. And you are telling you can get a accurate hit on a target at 200 meters immediately after you stop your full sprint? Please make a video and show me, talk is cheap. I want to see you hit the target upon a complete stop in less than 1 second.
Henrique_Dalben
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Re: [Official] Weapons Feedback

Post by Henrique_Dalben »

007.SirBond wrote:The video you showed is 0.98, and BF2 hitboxes are also a issue with the hit detection, it's not always the deviation at fault. And you are telling you can get a accurate hit on a target at 200 meters immediately after you stop your full sprint? Please make a video and show me, talk is cheap. I want to see you hit the target upon a complete stop in less than 1 second.
Watch the first 20 minutes of "Ross Kemp in Afghanistan" You'll see a the british army training firing after a sprint and actually hitting the targets.
007.SirBond
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Re: [Official] Weapons Feedback

Post by 007.SirBond »

Henrique_Dalben wrote:Watch the first 20 minutes of "Ross Kemp in Afghanistan" You'll see a the british army training firing after a sprint and actually hitting the targets.
You do realize Ross Kemp in Afghanistan is a series. 20 minutes of which episode? And they got a accurate hit on a target set up 200 meters away after a full sprint without having to take some time to aim? Ya right! Lol, theres no way in hell, you can control your heart rate so it does not shake or sway the weapon after a sprint! You do realize that in PR, your heart rate stays the same the entire time you are engaged, even getting shot does not add to the deviation which it should because all these factors would affect your aim. Firing your weapon during combat is not the same as firing it on the range.
Psyko
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Re: [Official] Weapons Feedback

Post by Psyko »

Hi Devs!

Okay a short longish post on weapons, and thanks again for everything and reading my comment.


The russian BUIS as ironsite is very narrow, and i kept wondering if the back of the gun was raised would you be able to see more? I also thought in some cases, perhapse tilting the rifle to the side somehow might help.

The USMC acog rifles didnt have a BUIS but i think it would help an aweful lot if you could look down the top of the ACOG.

One change that bothered me was a decrease in crouched walking speed while scoped in ("To_zoom" animation." I was even hoping to see the 0.98 crouched to_zoom walking speed adoped for the standing pose as it helped for mobility going around corners while clearing rooms.

The Russian HAT has the range indicators mixed up for the ammo on Black Gold, the picture that discribes this in the 1.0 weapons feature Dev blog shows the opposite of what it is in game.

While I really like the new deviation and recoil, the ARF sub machinegun's recoil is quite harsh, and makes it a little underpowered. It might be accurate to real life, i dont know, but for gameplay its a little awkward considering it doesnt have a single shot mode, only fully automatic.

The New field dressing animation is a little too long, i thought the 0.98 speed for tearing the field dressing was perfect for applying under fire.

The russian HMG Peshneg, is extremely overpowered, and dwarfs the other HMG's legality, never before have i scored so efficiently with any PR weapon, what makes it over powered is its accurasy at long ranges coupled with a lack of compensation for the caliber size.

I would say increase the medic's field dressings by 2 or 3. taking it down so much was quite a jump.

The russian Automatic rifle didnt have a semi automatic switch but had the sounds for it. i dont know if that meant that you intended to add that later or if its meant to be stuck at fully automatic, but it made things a little awkward for woodland warfare.

The ARF on AAS mode seemed overpowered for some reason, a lot of the time the US couldnt get past the first flag on Ramiel.

Absolutely loving the new QBZ and the BUIS on the british assault rifles, keep it! However for the purposes of room clearing, i thought the grouping at hip level was a little too wide, dated. I antisipated that being changed for 1.0


Loving everything so far, im so glad im not a tester as I get to see the changes all in one go and be as surprised as everyone else. The lack of positive remarks in my post shouldnt be taken badly, I really think the game as it stands is a monumental achievement, and I had a great week playing the hell out of it.

Thanks once again!!!!


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Henrique_Dalben
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Re: [Official] Weapons Feedback

Post by Henrique_Dalben »

007.SirBond wrote:You do realize Ross Kemp in Afghanistan is a series. 20 minutes of which episode? And they got a accurate hit on a target set up 200 meters away after a full sprint without having to take some time to aim? Ya right! Lol, theres no way in hell, you can control your heart rate so it does not shake or sway the weapon after a sprint! You do realize that in PR, your heart rate stays the same the entire time you are engaged, even getting shot does not add to the deviation which it should because all these factors would affect your aim. Firing your weapon during combat is not the same as firing it on the range.
Can you read? What do you think "First 20 minutes" mean? Of course it's from the first episode. They do aim, but not nearly for as long as it takes in PR.
Rudd
Retired PR Developer
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Re: [Official] Weapons Feedback

Post by Rudd »

Henrique, and Bond. My sensors have detected an increased level of aggression and tension.

Both of you, have a cup of tea and chill out K?
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Eddie Baker
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Re: [Official] Weapons Feedback

Post by Eddie Baker »

Henrique_Dalben wrote:On a side-note, whoever was in charge of making that Glock 17 should receive a BJ.
Please stop soliciting your services on these forums. That's what Craigslist is for.
carmikaze
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Re: [Official] Weapons Feedback

Post by carmikaze »

Anyone else noticed that even after some settle time, the SVD and SR-25 (EBR too, i guess) are not "zeroed in"? Was really frustrating sometimes when i aimed directly at the head, waited a bit, shot, and the bullet missed the target by a few inches, always to the left.
40mmrain
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Re: [Official] Weapons Feedback

Post by 40mmrain »

Psyko wrote:One change that bothered me was a decrease in crouched walking speed while scoped in ("To_zoom" animation." I was even hoping to see the 0.98 crouched to_zoom walking speed adoped for the standing pose as it helped for mobility going around corners while clearing rooms.
they havent, use an iron sighted, or red dot weapon and it is the same as it were before. The back up iron sights on scope weapons retain the shitty movement speed, not sure if this is intentional or not, but it gives utility to unscoped weapons that have really good BUIS such as the M249 elcan, and L85 ACOG. Cant think of a single reason to use an unscoped version of those classes if this is changed. I wouldnt mind if the BUIS received good sighted movement speed, though, its not a huge deal.
carmikaze wrote:Anyone else noticed that even after some settle time, the SVD and SR-25 (EBR too, i guess) are not "zeroed in"? Was really frustrating sometimes when i aimed directly at the head, waited a bit, shot, and the bullet missed the target by a few inches, always to the left.
it's always been like this, to give the sniper kit some relevancy, Im trying to think how you could actually give the marksman near perfect first shot accuracy and have the sniper still be useful in comparison. Better optics? LEss deviation by scope movement?
Last edited by 40mmrain on 2013-07-09 01:42, edited 2 times in total.
saamohod
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Re: [Official] Weapons Feedback

Post by saamohod »

As someone mentioned before, Russians' PKP Pecheneg is too awesome/overpowered. I wonder who would ever need a marksman rifle now that PKP has the same magnification, accuracy and damage of a marksman's rifle and at the same time has full-auto mode and lots of ammo?
007.SirBond
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Re: [Official] Weapons Feedback

Post by 007.SirBond »

Henrique_Dalben wrote:Can you read? What do you think "First 20 minutes" mean? Of course it's from the first episode. They do aim, but not nearly for as long as it takes in PR.
I'm not watching the entire 20 mins of footage that probably doesn't exist. I have concluded that you are probably bad at aiming and want the game to reduce deviation so it can become much easier for yourself to play.
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