Firstly there certainly is deviation in real life, why do you think larger caliber longer barreled rifles exist? The M4 is accurate to 300m or so, there is deviation after that. Secondly, part of deviation is to simulate "sway". In project reality when your sights are up, your aim point and rifle are completely steady. Without deviation, it would be absolutely trivial to hit the same target, over and over at 200m, but in real life, this requires some marksmanship skill. There is no way to implement this in this game, so deviation takes it's place. Thirdly, deviation is conducive to collectivist gameplay. With deviation, the rng will simply make it so that its impossible to out shoot 3 or more enemies by yourself, so players are required to work together. Even dice does this in BF3.Henrique_Dalben wrote:Why on earth would you even want deviation in the first place? There is no deviation IRL. Nothing pisses me off as much as aiming at something and having the round land 400 yards to the left. You spend 20 seconds aiming at the guy, squeeze that trigger like a feather and the rounds look like they have free will, flying off in every possible direction BUT the direction you want. I will personally hunt down and cut off both legs of anyone who suggests deviation for PR2 and PR:Arma.
PS: 5.56 doesn't kick that hard. Not here, not anywhere.
No deviation would make the game more individualist, and thats the opposite of the design philosophy. Deviation is tightened in recent releases because the RNG was too severe, and it made it so that you didnt even have to worry about rifle fire, which was dumb.
Your comments are just exaggeratory ****, rifles are very accurate now. Become better at the game.




