Tracer bug

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Mats391
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Re: Tracer bug

Post by Mats391 »

Nicey wrote:Can u implement bullet-air friction and this together ? From what I understand 5.56 will keep its velocity of 940 m/s at 1.5km distance with your code
tested it and it works.
i think normal bullets and tracers behave identical with this, so you can have gravity, wind, friction etc.
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Nicey
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Re: Tracer bug

Post by Nicey »

Congratz Mats. I cant wait for Pr with correct ballistics :)
Psyrus
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Re: Tracer bug

Post by Psyrus »

Awesome work! ^_^
Adriaan
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Re: Tracer bug

Post by Adriaan »

Oh my, this seems promising then? :)
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Chuc
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Re: Tracer bug

Post by Chuc »

Wow....
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Rudd
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Re: Tracer bug

Post by Rudd »

This would really revolutionise combat at more than 400m imo, and would definitely help differentiate our medium machine guns from our LMGs
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Mats391
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Re: Tracer bug

Post by Mats391 »

tested a bit and the bullets all go 1500m/s (even when set to 2000 in .tweak file). I guess its max speed for projectiles and the reason why this fix works
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frankwilliam
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Re: Tracer bug

Post by frankwilliam »

I thought we already had bulletdrop?
SShadowFox
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Re: Tracer bug

Post by SShadowFox »

Only for snipers, and it is quite a bit.
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ExeTick
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Re: Tracer bug

Post by ExeTick »

there is bullet drop for snipers?

havent noticed that. even when I have sniper on black gold and fire from hilltop fortress I hit when I am aiming on them.
Last edited by ExeTick on 2013-07-18 21:59, edited 1 time in total.
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SShadowFox
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Re: Tracer bug

Post by SShadowFox »

As I said, it's quite a bit.
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MiG-29
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Re: Tracer bug

Post by MiG-29 »

I sense an official highlight about this being made in some time... :D
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Wheres_my_chili
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Re: Tracer bug

Post by Wheres_my_chili »

I sense a new Con being added in the near future. :D
Adalaxy
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Re: Tracer bug

Post by Adalaxy »

You know this is huge when a group of DEV's are impressed.
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Moszeusz6Pl
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Re: Tracer bug

Post by Moszeusz6Pl »

Mats391 wrote:tested a bit and the bullets all go 1500m/s (even when set to 2000 in .tweak file). I guess its max speed for projectiles and the reason why this fix works
So this can only work if all bulets have velocity of 1500? Can you try to make it work for all velocity of bullets?

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Mats391
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Re: Tracer bug

Post by Mats391 »

[R-DEV]Moszeusz6Pl wrote:So this can only work if all bulets have velocity of 1500? Can you try to make it work for all velocity of bullets?
i couldnt find a way. To fix tracers the initial velocity of both normal bullets and tracers has to be greater than 1500 so the engine cuts them short. Once the bullets are in the air however you can do what you want, but i didnt find a way to reduce the speed by a flat value.
But i dont really think this would make much of a difference anyway. Current bullets fly at ~1000m/s so its only 50% more and it will only be noticeable on longs ranges, where you now have bullet drop to make hitting harder.
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lucky.BOY
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Re: Tracer bug

Post by lucky.BOY »

Maybe you could use rather big drag so that when bullets reach viewdistance, they will travel at their realistic speed at that distance IRL. Still you will have shorter travel times, but yeah, compared to getting ballistics im all for it personally.
Bluedrake42
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Re: Tracer bug

Post by Bluedrake42 »

now if someone could just introduce weapon sway, like mosquill did for his TR line of mods, we'll be set =P
That and fire control would be nice =/

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ExeTick
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Re: Tracer bug

Post by ExeTick »

it would be nice with weapon sway but then it should be zero sway when laying down and you get some after each shot that will last a few seconds.
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SShadowFox
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Re: Tracer bug

Post by SShadowFox »

The engine can't handle proper weapon sway...
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