Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
Locked
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

[R-DEV]AfterDune wrote: New maps, new weapons, new vehicles, hopefully some new animations. Pretty epic stuff actually. And next to finalizing that, it's mostly waiting for 1.0 to be ready, so Normandy can be updated to 1.0 standards when it comes to sounds, anims, etc. And more people are avaible again then.
New new maps? Or maps that were around before like St. Lo
WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: Ask the [Dev]s a (?)

Post by WarEagle751 »

Probably both. :smile:
Image
For my banners click here!
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

I wouldn't say "new" otherwise ;) .
Image
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Blackburn92xBHD wrote:Forgotten hope team somehow found a solution for that :) maybe you ask them how they did it :P
but i think you'll have to recreate all kits for that so you better bring that in 1.01 :)
That is exactly the problem.
We know how to fix it already, we know for ages.
It's just a very large and boring task to do so and nobody with the required skillset has time for that.
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

is it python coding?
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [Dev]s a (?)

Post by gipakok »

Doc.Pock wrote:is it python coding?
Well, the only thing not in python is in the engine (C++) but they are not allowed to touch it, so its probably on python.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Ask the [Dev]s a (?)

Post by Spush »

Python is used for game logic, for example game modes.
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Ask the [Dev]s a (?)

Post by hobbnob »

Doc.Pock wrote:is it python coding?
I'm no expert, but my guess would be to incorporate what is currently the kit geometry into the actual soldier model, and then make the kit geom just the weapon itself. This of course requires extensive modelling skill (and a tiny bit of coding).
Image
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

gipakok wrote:Well, the only thing not in python is in the engine (C++) but they are not allowed to touch it, so its probably on python.
Wait, so the DEVs could actually change hardcoded stuff, they just don't want to do it because EA could sue them?
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Ask the [Dev]s a (?)

Post by Stemplus »

Yes, if they did something it wouldn't be Refractor 2 anymore (aka they would edit it) so they would have to buy the license for the BF2 engine, which costs money. A lot of money.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

Stemplus wrote:Yes, if they did something it wouldn't be Refractor 2 anymore (aka they would edit it) so they would have to buy the license for the BF2 engine, which costs money. A lot of money.
That's sad.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

It's not really that easy. The hardcoded stuff is all in the C++ code, which isn't easy to decompile and interpret. That, and it isn't legal even if we did find 'easy' ways to unhardcode things.
Image
Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: Ask the [Dev]s a (?)

Post by Kalasznikow47 »

I know you can't give us a exact release date, but can we be sure that 1.0 will be released this summer?
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Ask the [Dev]s a (?)

Post by IWI-GALIL.556FA »

Kalasznikow47 wrote:I know you can't give us a exact release date, but can we be sure that 1.0 will be released this summer?
AfterDune said a couple pages back that the release is not that far off... :D

And now, we wait.....
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [Dev]s a (?)

Post by K4on »

didn't the devs say this last year aswell?
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Ask the [Dev]s a (?)

Post by IWI-GALIL.556FA »

[R-DEV]K4on wrote:didn't the devs say this last year aswell?
LOL, c'mon now... don't play with my emotions. i can't take it!!! lol

And now, we wait.....
JackONeill
Posts: 84
Joined: 2011-06-01 10:24

Re: Ask the [Dev]s a (?)

Post by JackONeill »

[R-DEV]K4on wrote:didn't the devs say this last year aswell?
Lets ask one. Did they? :shock:
Image

Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

[R-DEV]AfterDune wrote:It's not really that easy. The hardcoded stuff is all in the C++ code, which isn't easy to decompile and interpret. That, and it isn't legal even if we did find 'easy' ways to unhardcode things.
was there ever a successful attempt at contacting EA regarding the licence to the engine and all the gimmicks that come with it?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Ask the [Dev]s a (?)

Post by Spec »

No, of course not @ Pock

And yes, of course @ O'Neill

=D
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: Ask the [Dev]s a (?)

Post by redman0123 »

Is the team in heavy bug fixing mode still, or is it mostly just tying up odds and ends for the release?
Locked

Return to “PR:BF2 General Discussion”