PR:Vietnam - Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: PR:Vietnam - Feedback

Post by K4on »

Entering the jungle (again)...
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Pronck
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Joined: 2009-09-30 17:07

Re: PR:Vietnam - Feedback

Post by Pronck »

Teaser or just well edited?
We are staying up!
K4on
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by K4on »

both. apart from the bad scratches and colour filter, itz real.
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: PR:Vietnam - Feedback

Post by titsmcgee852 »

...is that a new vehicle? Or am I blind?
AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

It's the good ol' M548, it's already in :) .
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Pronck
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Re: PR:Vietnam - Feedback

Post by Pronck »

Afterdune is there a Khe Sahn map in the make?
We are staying up!
AfterDune
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Re: PR:Vietnam - Feedback

Post by AfterDune »

No.

1234567
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR:Vietnam - Feedback

Post by tankninja1 »

Call it my two cents but I think the M16s reload be shortened a hair because the in-game rate of fire is a little faster than it is in real life. (in-game is 900 real life is 800).
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AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

Can't set in-game to 800, BF2 only accepts steps of 150.

I don't think the M16 reload needs to be changed really.
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tankninja1
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Re: PR:Vietnam - Feedback

Post by tankninja1 »

Like I said my two cents. I just find that the weapons are so different that it is hard to go from NVA guns to US guns, especially for somebody with the REDFOR curse like me, somehow or another I'm NVA 75% of the time.
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icehollow
Posts: 128
Joined: 2007-05-19 13:50

Re: PR:Vietnam - Feedback

Post by icehollow »

[R-DEV]AfterDune wrote:Can't set in-game to 800, BF2 only accepts steps of 150.
Wow there's a lot of dumb shit in that engine huh?

It must be endlessly frustrating for you guys, is there ever a moment where stuff like that comes up and you're like "oh i can see why they did that" instead of just "why?????"
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:Vietnam - Feedback

Post by camo »

Hey devs will the new m14 get the new reload animation? Also how will the m16 have the new animation when it only has a twenty round magazine?
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Chuc
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Re: PR:Vietnam - Feedback

Post by Chuc »

You'll see.
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Personal Folio - http://www.studioash.net
camo
PR:BF2 Developer
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Re: PR:Vietnam - Feedback

Post by camo »

[R-DEV]Chuc wrote:You'll see.
Just a little screencap?
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Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: PR:Vietnam - Feedback

Post by Kalasznikow47 »

Will NVA or VC automatic rifleman kit get ZB vz. 26 from PR:N? And also will PR:V have some jets in 1.0?
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: PR:Vietnam - Feedback

Post by rodrigoma »

Kalasznikow47 wrote: And also will PR:V have some jets in 1.0?
I can answer this part of the question with, an unfortunate no. Maybe soon after.
Kalasznikow47
Posts: 20
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Re: PR:Vietnam - Feedback

Post by Kalasznikow47 »

[R-CON]rodrigoma wrote:I can answer this part of the question with, an unfortunate no. Maybe soon after.
Oh what a pity :cry: Thanks for quick answer. And i have one more question does ANZAC forces are still in development for PR:V?
AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

There are jets for Vietnam, just no heavy assets map (not yet ready). So yes, 1.0 comes with jets, but they won't yet be fully available.
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camo
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Re: PR:Vietnam - Feedback

Post by camo »

Isn't going to be tough getting a map big enough for jets but still have the jungle Vietnam feel?
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AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

We have a large map, which is awesome and Vietnam-ish. It's just not entirely ready yet.
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