Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Ask the [Dev]s a (?)

Post by xambone »

I would be up for just flying around on a rope like Tarzan and climbing down when I got there
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [Dev]s a (?)

Post by PricelineNegotiator »

[R-DEV]Rhino wrote:Even if we could sort out the rope bit, there is a pretty large delay on how soon you can enter a vehicle after exiting one, which would mean you would most likley hit the ground before catching the rope, again, assuming we did get the rope bit to work....
Fastropes confirmed.
WarEagle751
Posts: 230
Joined: 2013-01-19 20:23

Re: Ask the [Dev]s a (?)

Post by WarEagle751 »

When jumping out of a heli instead of deploying a parachute deploy a rope instead that you go down to the ground. :smile:
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Spec
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Spec »

Impossible. Not going to happen. Any Dev who says otherwise is lying. I am telling the truth.
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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [Dev]s a (?)

Post by PricelineNegotiator »

[R-MOD]Spec wrote:Impossible. Not going to happen. Any Dev who says otherwise is lying. I am telling the truth.
The conspiracy goes deeper than devs. I am fighting to expose the truth. We all need to know.
gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: Ask the [Dev]s a (?)

Post by gipakok »

WarEagle751 wrote:When jumping out of a heli instead of deploying a parachute deploy a rope instead that you go down to the ground. :smile:
the rope would not stick to the helicopter AFAIK
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [Dev]s a (?)

Post by ComradeHX »

Will there be support for PR1.0 in "Widescreen Fixer"?
DDS
Posts: 820
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Post by DDS »

So this thread is 'ask the DEV's' or 'ask each other' ?
Becsuse you can make a thead for the latter

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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

Any bread crum piece hints of the new features announced?
Last edited by Arab on 2013-07-29 01:35, edited 2 times in total.
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Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Ask the [Dev]s a (?)

Post by Unhealed »

Are you guys thinking about bringing bandana mask(sorry, I don't really know how to say it in english) like on this picture back(the support guy)? It would be really cool.
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Coz militia rifleman in 1.0 open beta had a gas mask, so I guess you guys are less about realism now and more about cool looks? Well I don't mind, just give the swag to the other factions too :)
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Ask the [Dev]s a (?)

Post by melonmuncher »

Unhealed wrote:Are you guys thinking about bringing bandana mask(sorry, I don't really know how to say it in english) like on this picture back(the support guy)? It would be really cool.
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Coz militia rifleman in 1.0 open beta had a gas mask, so I guess you guys are less about realism now and more about cool looks? Well I don't mind, just give the swag to the other factions too :)
The gasmask is just a bit of fun, Militia being an irregular force and all that.
It's still about realism, if it wasn't the USMC officer would still have spooky skeleton gloves.
Last edited by melonmuncher on 2013-07-29 03:29, edited 1 time in total.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Ask the [Dev]s a (?)

Post by Unhealed »

[R-DEV]melonmuncher wrote:The gasmask is just a bit of fun, Militia being an irregular force and all that.
It's still about realism, if it wasn't the USMC officer would still have spooky skeleton gloves.
Just becouse it's irregualr force doesn't mean they are stupid enough to wear a gasmasks for no reason. No offense, but I really can't understand what are you doing guys, if it's about realism then gasmask should be removed, I personally can't take it seriously when I see a guy in the gasmask while no one else is using it, atleast move it to the back of his head or something.
Also RIP spooky gloves.
redman0123
Posts: 155
Joined: 2009-02-27 01:25

Re: Ask the [Dev]s a (?)

Post by redman0123 »

I think they should do more gask 'mask type' stuff, since name tags are being removed its hard to tell whos who. You have to do it by kit. Not exactly 100% realistic but in RL everyone has different body shape and face etc...
Airsoft
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Airsoft »

Unhealed wrote:Just becouse it's irregualr force doesn't mean they are stupid enough to wear a gasmasks for no reason. No offense, but I really can't understand what are you doing guys, if it's about realism then gasmask should be removed, I personally can't take it seriously when I see a guy in the gasmask while no one else is using it, atleast move it to the back of his head or something.
Also RIP spooky gloves.
it makes sense when you are mixing a concoction of chemicals to add in your water container IED :razz:
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Unhealed
Posts: 365
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Re: Ask the [Dev]s a (?)

Post by Unhealed »

Airsoft Soldier wrote:it makes sense when you are mixing a concoction of chemicals to add in your water container IED :razz:
Militia rifleman will have IED in 1.0 and he is gonna be mixing chemicals all day every day even during the firefights? Oh shi~
Chuc
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Chuc »

The gas mask has been switched to another kit, end of story.
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ComradeHX
Posts: 3294
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Re: Ask the [Dev]s a (?)

Post by ComradeHX »

Unhealed wrote:Just becouse it's irregualr force doesn't mean they are stupid enough to wear a gasmasks for no reason. No offense, but I really can't understand what are you doing guys, if it's about realism then gasmask should be removed, I personally can't take it seriously when I see a guy in the gasmask while no one else is using it, atleast move it to the back of his head or something.
Also RIP spooky gloves.
Gas masks(assuming old soviet stock of civilian mask that have attached filter instead of hose+independent filter on carrying bag; although either type can be modified to work the same way) are wearable as makeshift eye/face protection once you take out the asbestos filter and hollow it out, so breathing is not such a pain. From the outside, it looks the same.

It is not as far out(for realism) as skeleton gloves inspired by call of dooty.

Militia often fight in the mountains and woods; where thorns and other hazards can be problem.

[quote=""'[R-DEV"]Chuc;1922559']The gas mask has been switched to another kit, end of story.[/quote]

Noooooooooooooooooooooooooooooooooo.

Which kit?

[quote="Airsoft Soldier""]it makes sense when you are mixing a concoction of chemicals to add in your water container IED :razz: [/quote]

Too soon for skittles and cough syrup.
camo
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by camo »

xambone wrote:I would be up for just flying around on a rope like Tarzan and climbing down when I got there
lol
On another note whats up with the skeleton gloves? Where they ever actually worn or was it just a joke that you devs put in some of the videos.
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Arab
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by Arab »

camo_jnr_jnr wrote:lol
On another note whats up with the skeleton gloves? Where they ever actually worn or was it just a joke that you devs put in some of the videos.
If memory serves me right, that glove was used during the time where that battle began in real-life, so the dev's added that glove for more realism.
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camo
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by camo »

Devs have you wondered about "roughing up" a few of the guns ingame? Such as tap on the stocks/hand guard, having a few scratches or a little bit dirt here and there because so far in game all of the guns seem to be very clean all of the time.
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