PR:BF2 v1.0 Feature List

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Bluedrake42
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Joined: 2009-07-23 17:52

Post by Bluedrake42 »

The... the rally points... you all listened... its... its so beautiful

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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR:BF2 v1.0 Feature List

Post by PricelineNegotiator »

Congrats Devs! You guys sure put a lot of hard work into this. I truly believe this will restore PR's community to full health+.

What was the big feature that you guys were waiting to implement?
Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PR:BF2 v1.0 Feature List

Post by Hunterman0101 »

Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).
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AncientMan
Retired PR Developer
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Re: PR:BF2 v1.0 Feature List

Post by AncientMan »

PricelineNegotiator wrote:What was the big feature that you guys were waiting to implement?
If you're referring to this:
[R-DEV]AncientMan wrote:We have a couple of critical features that are currently holding up development, that we absolutely can not release without.
Then it was integrated PR Mumble and PR Server Updater :)
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: PR:BF2 v1.0 Feature List

Post by Tarranauha200 »

Changelist wrote:Removed Dien Duong
Why? :(

Btw can wrench still repair light vehicles?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

RealityAdmin

Added RealityAdmin (Replaces the external AD Framework)
please, wat is this?
thx
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR:BF2 v1.0 Feature List

Post by PricelineNegotiator »

[R-DEV]AncientMan wrote:If you're referring to this:



Then it was integrated PR Mumble and PR Server Updater :)
Very cool. You guys rock.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PR:BF2 v1.0 Feature List

Post by SShadowFox »

___sangue-ruim___ wrote:please, wat is this?
thx
Probably AD Framework with other name...
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
BloodyDeed
Retired PR Developer
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Joined: 2008-05-07 17:43

Post by BloodyDeed »

___sangue-ruim___ wrote:please, wat is this?
thx
That's for server admins only.
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.

What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.
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gamma_gandalph
Posts: 86
Joined: 2013-02-20 00:04

Re: PR:BF2 v1.0 Feature List

Post by gamma_gandalph »

Added M67 "Zippo" Flame Thrower Tank (Vietnam US).
Wait... what? :-o 8-)
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Feature List

Post by Roughbeak »

Awesome work devs!
Will be enjoying it every minute of it. :D
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

[R-DEV]BloodyDeed wrote:That's for server admins only.
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.

What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.
thank you :)
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

SP/COOP

Added ESAI support (Enhanced Strategic AI) (by Void).
any chance we get details on how this will affect bots? :wink:
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: PR:BF2 v1.0 Feature List

Post by nAyo »

Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
Can someone explain this?
Same for me, could anyone explain this? I can't figure it out.

Otherwise all this is some awesome work :)
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Rudd
Retired PR Developer
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Re: PR:BF2 v1.0 Feature List

Post by Rudd »

___sangue-ruim___ wrote:any chance we get details on how this will affect bots? :wink:
They will become self aware, soon throwing off the shackles of oppression and taking over your computer in the efforts of destroying organic life and creating a paradise for freedom loving artificial intelligences everywhere.

:P

I think it mainly changes the way bots decide which flags to attack :)
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Roughbeak
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Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Feature List

Post by Roughbeak »

[R-DEV]AncientMan wrote: Updated No. 4 Lee Enfield with SMLE MkIII (Model by FH2).
Yes it is sad to let go of the No.4, but what does this mean? :D Have both of the new ones now? ;)
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PR:BF2 v1.0 Feature List

Post by SShadowFox »

They removed the No.4
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: PR:BF2 v1.0 Feature List

Post by ubermensche »

Added SP/COOP support for (almost) all maps.
Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9 8) ?
[R-DEV]Rudd wrote: I think it mainly changes the way bots decide which flags to attack :)
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?
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Ason
PR:BF2 Developer
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Joined: 2012-10-22 10:29

Re: PR:BF2 v1.0 Feature List

Post by Ason »

Nice job! Can't wait to try the new co-op system! :D
Shakespeade
Posts: 5
Joined: 2008-11-08 15:55

Re: PR:BF2 v1.0 Feature List

Post by Shakespeade »

This is amazing... You guys ..
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