PR:BF2 v1.0 Feature List
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Bluedrake42
- Posts: 1933
- Joined: 2009-07-23 17:52
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: PR:BF2 v1.0 Feature List
Congrats Devs! You guys sure put a lot of hard work into this. I truly believe this will restore PR's community to full health+.
What was the big feature that you guys were waiting to implement?
What was the big feature that you guys were waiting to implement?
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Hunterman0101
- Posts: 122
- Joined: 2011-10-02 15:12
Re: PR:BF2 v1.0 Feature List
Added cannabis/hemp field clumps (you can't smoke it, but you can set it on fire...).


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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: PR:BF2 v1.0 Feature List
If you're referring to this:PricelineNegotiator wrote:What was the big feature that you guys were waiting to implement?
Then it was integrated PR Mumble and PR Server Updater[R-DEV]AncientMan wrote:We have a couple of critical features that are currently holding up development, that we absolutely can not release without.

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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: PR:BF2 v1.0 Feature List
Why?Changelist wrote:Removed Dien Duong
Btw can wrench still repair light vehicles?
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
please, wat is this?RealityAdmin
Added RealityAdmin (Replaces the external AD Framework)
thx
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: PR:BF2 v1.0 Feature List
Very cool. You guys rock.[R-DEV]AncientMan wrote:If you're referring to this:
Then it was integrated PR Mumble and PR Server Updater![]()
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: PR:BF2 v1.0 Feature List
Probably AD Framework with other name...___sangue-ruim___ wrote:please, wat is this?
thx
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
That's for server admins only.___sangue-ruim___ wrote:please, wat is this?
thx
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.
What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.

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gamma_gandalph
- Posts: 86
- Joined: 2013-02-20 00:04
Re: PR:BF2 v1.0 Feature List
Wait... what?Added M67 "Zippo" Flame Thrower Tank (Vietnam US).
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Feature List
Awesome work devs!
Will be enjoying it every minute of it.
Will be enjoying it every minute of it.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
thank you[R-DEV]BloodyDeed wrote:That's for server admins only.
AD Framework was a popular admintool which featured for example ingame chat commands to kick/switch people or display recurring server messages.
What that change means is that admins don't need to install that anymore.
It's now within the serverfiles (no seperate download) and they can simply activate it by changing a variable and configure it.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
any chance we get details on how this will affect bots?SP/COOP
Added ESAI support (Enhanced Strategic AI) (by Void).
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: PR:BF2 v1.0 Feature List
Same for me, could anyone explain this? I can't figure it out.Can someone explain this?Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
Otherwise all this is some awesome work
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR:BF2 v1.0 Feature List
They will become self aware, soon throwing off the shackles of oppression and taking over your computer in the efforts of destroying organic life and creating a paradise for freedom loving artificial intelligences everywhere.___sangue-ruim___ wrote:any chance we get details on how this will affect bots?![]()
I think it mainly changes the way bots decide which flags to attack
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Feature List
Yes it is sad to let go of the No.4, but what does this mean?[R-DEV]AncientMan wrote: Updated No. 4 Lee Enfield with SMLE MkIII (Model by FH2).
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: PR:BF2 v1.0 Feature List
They removed the No.4
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Re: PR:BF2 v1.0 Feature List
Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9Added SP/COOP support for (almost) all maps.
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?[R-DEV]Rudd wrote: I think it mainly changes the way bots decide which flags to attack![]()
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: PR:BF2 v1.0 Feature List
Nice job! Can't wait to try the new co-op system! 
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Shakespeade
- Posts: 5
- Joined: 2008-11-08 15:55



