PR:BF2 v1.0 Feature List
-
Daytrader
- Posts: 122
- Joined: 2009-11-08 14:48
Re: PR:BF2 v1.0 Feature List
perfect changelog, thx
-
melonmuncher
- PR:BF2 Developer
- Posts: 266
- Joined: 2012-01-13 05:14
Re: PR:BF2 v1.0 Feature List
Most of themubermensche wrote:Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9?
They still charge headlong into battle if that's what you're asking.So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?
What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
-
UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: PR:BF2 v1.0 Feature List
I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.
I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
-
Lovvi
- Posts: 27
- Joined: 2012-03-17 13:57
Re: PR:BF2 v1.0 Feature List
Since you changed the name of Iron Eagle, have you also fixed the map bug?
-
X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: PR:BF2 v1.0 Feature List
Basically, moar flames. Oh, and is the friendly nametag ADS "bug" still present or was the pop-in distance made like enemy nametags?gamma_gandalph wrote:Wait... what?![]()
![]()
-
titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: PR:BF2 v1.0 Feature List
I'd like to thank you for devoting so much of your time to navmeshing all these maps, really means a lot to all of us who play co-op[R-DEV]melonmuncher wrote:Most of them, wait for the map overviews in the coming days.
They still charge headlong into battle if that's what you're asking.
What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
-
Banok
- Posts: 62
- Joined: 2012-02-04 05:07
Re: PR:BF2 v1.0 Feature List
I actually wish I waited till friday to read this.
-
Forgotten
- Posts: 56
- Joined: 2011-07-10 20:33
Re: PR:BF2 v1.0 Feature List
,,Removed binoculars from most conventional army kits.'' - why did u do that? 
-
Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Feature List
I thank you too devs for making almost all Co-op maps. 
-
rep
- Posts: 33
- Joined: 2013-06-29 16:41
Re: PR:BF2 v1.0 Feature List
Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??
I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true
I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true
-
Kalasznikow47
- Posts: 20
- Joined: 2012-08-30 13:48
Re: PR:BF2 v1.0 Feature List
No F-15E Strike Eagle?
And what about SKS with ability to shoot rifle grenades?
-
hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PR:BF2 v1.0 Feature List
I'm liking those new rally point changes 
Set up mechanised squad
Set up APC overlooking an objective
Set up RP behind APC
Enjoy constant and unrelenting attack
Set up mechanised squad
Set up APC overlooking an objective
Set up RP behind APC
Enjoy constant and unrelenting attack

-
Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: PR:BF2 v1.0 Feature List
The suppression effect still exists. The effect that is referred to is a different one. You can still suppress as in 0.9xrep wrote:Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??
I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true![]()
-
Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: PR:BF2 v1.0 Feature List
It's all awesome, but this:
is super awesome!Added new Vietnamese voices.
-
ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: PR:BF2 v1.0 Feature List
Indeed, Im wondering if its the voices from EOD.Unhealed wrote:It's all awesome, but this:
is super awesome!


-
Donatello
- Posts: 145
- Joined: 2007-07-08 13:17
Re: PR:BF2 v1.0 Feature List
Binoculars.
WHY? WH-Y-Y-Y ?
Anyway, DEVS youre awesome. Keep rollin.
WHY? WH-Y-Y-Y ?
Anyway, DEVS youre awesome. Keep rollin.
nickname: =WAR= Kadart
-
Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: PR:BF2 v1.0 Feature List
Nah, I think it means that you get arrested/killed if you kill more than 4 civis within 10minutes. After the 10 minutes your civi kill history is cleaned.O_turista_portugues wrote:I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.
I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.
-
saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: PR:BF2 v1.0 Feature List
Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.
-
a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: PR:BF2 v1.0 Feature List
Yay, finally! That stuff still didn't work..neither in PR nor in Forgotten HopeRemoved the need of a mortar fire mission.
Such a simple solution...take away radio and gtld from sniper and give him binos...God damn it!Replaced radio and GTLD with binoculars on all sniper kits.
-
SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
I hope its still disabled...saamohod wrote:Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.

