PR:BF2 v1.0 Feature List

The changelogs for recently released Project Reality versions
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Daytrader
Posts: 122
Joined: 2009-11-08 14:48

Re: PR:BF2 v1.0 Feature List

Post by Daytrader »

perfect changelog, thx
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: PR:BF2 v1.0 Feature List

Post by melonmuncher »

ubermensche wrote:Which maps exactly (I'm talking about the new ones, not the ones that were already in 0.9 8) ?
Most of them :-P , wait for the map overviews in the coming days.
So the commander won't tell all the squads to change objectives everytime a flag has been captured or what?
They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: PR:BF2 v1.0 Feature List

Post by UTurista »

Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.

I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
Lovvi
Posts: 27
Joined: 2012-03-17 13:57

Re: PR:BF2 v1.0 Feature List

Post by Lovvi »

Since you changed the name of Iron Eagle, have you also fixed the map bug?
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.0 Feature List

Post by X-Alt »

gamma_gandalph wrote:Wait... what? :-o 8-)
Basically, moar flames. Oh, and is the friendly nametag ADS "bug" still present or was the pop-in distance made like enemy nametags?
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: PR:BF2 v1.0 Feature List

Post by titsmcgee852 »

[R-DEV]melonmuncher wrote:Most of them :-P , wait for the map overviews in the coming days.



They still charge headlong into battle if that's what you're asking.

What it does is make the bots choose how to attack flags, whether sending the entirety of the forces to one flag when multiple are cappable and stuff like that.
It's hard to explain but there's a notable difference.
I'd like to thank you for devoting so much of your time to navmeshing all these maps, really means a lot to all of us who play co-op :D
Banok
Posts: 62
Joined: 2012-02-04 05:07

Re: PR:BF2 v1.0 Feature List

Post by Banok »

I actually wish I waited till friday to read this.
Forgotten
Posts: 56
Joined: 2011-07-10 20:33

Re: PR:BF2 v1.0 Feature List

Post by Forgotten »

,,Removed binoculars from most conventional army kits.'' - why did u do that? :cry:
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Feature List

Post by Roughbeak »

I thank you too devs for making almost all Co-op maps. :D
rep
Posts: 33
Joined: 2013-06-29 16:41

Re: PR:BF2 v1.0 Feature List

Post by rep »

Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??

I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true :shock:
Kalasznikow47
Posts: 20
Joined: 2012-08-30 13:48

Re: PR:BF2 v1.0 Feature List

Post by Kalasznikow47 »

No F-15E Strike Eagle? :-( And what about SKS with ability to shoot rifle grenades?
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: PR:BF2 v1.0 Feature List

Post by hobbnob »

I'm liking those new rally point changes :D

Set up mechanised squad
Set up APC overlooking an objective
Set up RP behind APC
Enjoy constant and unrelenting attack :D
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: PR:BF2 v1.0 Feature List

Post by Psyrus »

rep wrote:Is it actually true that bullets now will not cause camera shake anymore????!!!! Which would mean that you do not have the abilty to suppress your enemy with massive gunfire??

I read this in the encoded changelog and wanted to know if a DEV can confirm that? Hopefully its not true :shock:
The suppression effect still exists. The effect that is referred to is a different one. You can still suppress as in 0.9x :)
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: PR:BF2 v1.0 Feature List

Post by Unhealed »

It's all awesome, but this:
Added new Vietnamese voices.
is super awesome!
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR:BF2 v1.0 Feature List

Post by ma21212 »

Unhealed wrote:It's all awesome, but this:

is super awesome!
Indeed, Im wondering if its the voices from EOD.
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Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: PR:BF2 v1.0 Feature List

Post by Donatello »

Binoculars.

WHY? WH-Y-Y-Y ?

Anyway, DEVS youre awesome. Keep rollin.
nickname: =WAR= Kadart
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.0 Feature List

Post by Spook »

O_turista_portugues wrote:I'm assuming that if we kill more than <X> civilians within 4 minutes we get a kill stat reset.
If we kill civilians (less then <X>) but we arrest one within the 4 minutes we get the civilians count reset, so we can kill more.

I hope this is it, no more APC easy triggers trying to get >100 kills but with -800 points or less.
Nah, I think it means that you get arrested/killed if you kill more than 4 civis within 10minutes. After the 10 minutes your civi kill history is cleaned.
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: PR:BF2 v1.0 Feature List

Post by saamohod »

Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.
a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: PR:BF2 v1.0 Feature List

Post by a3dboy1 »

Removed the need of a mortar fire mission.
Yay, finally! That stuff still didn't work..neither in PR nor in Forgotten Hope :P
Replaced radio and GTLD with binoculars on all sniper kits.
Such a simple solution...take away radio and gtld from sniper and give him binos...God damn it!
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

saamohod wrote:Can we again pick up some basic enemy kits, as in 0.98? This was disabled in Beta, but I cannot see this change in the changelog.
I hope its still disabled...
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