PR:BF2 v1.0 Manual

Project Reality announcements and development highlights.
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:BF2 v1.0 Manual

Post by Roughbeak »

Wow is this good. Good work! :D
Viki
Posts: 196
Joined: 2008-08-29 14:35

Re: PR:BF2 v1.0 Manual

Post by Viki »

- So why aren't you playing 1.0 already?!
- I'm still reading the fucking manual.

:D

After reading a few pages it seems like I have got a lot of new things to catch up with. Feels familiar...
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: PR:BF2 v1.0 Manual

Post by Spearhead »

Nice update to my original work. I did not notice that many changes which probably means I overlooked a few of them. Might be useful to have some appedix with important changes from previous version like there was in some older editions of the manual.
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Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: PR:BF2 v1.0 Manual

Post by Spec »

Spearhead! ;)
Will you join us for a round or two?
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Thanks to [R-MOD]IINoddyII for the signature!
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Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: PR:BF2 v1.0 Manual

Post by Spearhead »

[R-MOD]Spec wrote:Spearhead! ;)
Will you join us for a round or two?
If the BSOD problem does diminish a little there might be a good chance of me playing sometime soon.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.0 Manual

Post by Mineral »

I cut out the credits as they were outdated. You can read the updated credits in the PR launcher. All parts that need to be explained in the manual are in there. I can't think of anything that isn't explained.

There will be updates on it in the future, but as it says in the intro, it will eventually be replaced by a wiki.
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a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: PR:BF2 v1.0 Manual

Post by a3dboy1 »

[R-CON]MineralWouter wrote:I cut out the credits as they were outdated. You can read the updated credits in the PR launcher. All parts that need to be explained in the manual are in there. I can't think of anything that isn't explained.

There will be updates on it in the future, but as it says in the intro, it will eventually be replaced by a wiki.
I think I missed assets respawn time in PR Manual... :roll:
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
Matkal
Posts: 4
Joined: 2009-10-24 23:40

Re: PR:BF2 v1.0 Manual

Post by Matkal »

How can I print the manual without all the blk background , I have a hard time reading on line , Is it feasible
Some help would be gratly welcomed :)
XSHADOWGX
Posts: 25
Joined: 2007-05-06 23:18

Re: PR:BF2 v1.0 Manual

Post by XSHADOWGX »

Amazing Work! 8 years well invested!!
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: PR:BF2 v1.0 Manual

Post by ALFABETAS »

do i am blind or there are no info about explosion radius info of all new ones for ins and C4 big/small, killing/wounding radius.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: PR:BF2 v1.0 Manual

Post by Heskey »

Is there any chance of having page 22, the mini-map icons in a white-background, hi-res pdf file of its own so I can print it off for quick reference? The low res and black background is awful for my printer =[
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: PR:BF2 v1.0 Manual

Post by dbzao »

Maybe you can do something with this Heskey?

http://i.imgur.com/13WhH28.png

Got it from this blog post:

Guess The Minimap Icons! - Project Reality Forums

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: PR:BF2 v1.0 Manual

Post by Heskey »

Cheers dbzao, I'm sure I'll be able to.

The icons are a bit fatter/slimmer in game. There's some choppers on the load maps that I can't find on the sheet!
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: PR:BF2 v1.0 Manual

Post by Arab »

Care if I edit this to correct mistakes found and submit it?

Under HATS, there's this paragraph

"Some alternate HATs are unguided and fire straight aswell as some display no the recticule markers."
Last edited by Arab on 2013-10-12 04:04, edited 1 time in total.
Tapolad
Posts: 15
Joined: 2013-10-16 04:11

Re: PR:BF2 v1.0 Manual

Post by Tapolad »

Thanks! :D
BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Re: PR:BF2 v1.0 Manual

Post by BlackGus »

Many thanks!
KareemSharrock
Posts: 9
Joined: 2013-10-10 06:36

Re: PR:BF2 v1.0 Manual

Post by KareemSharrock »

thats superb awesome
Serathis
Posts: 17
Joined: 2014-01-29 22:13

Re: PR:BF2 v1.0 Manual

Post by Serathis »

Could we get an equipment manual? Listing all the stuff on the maps for the factions? Maybe even a guide how to use them.
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