PR:BF2 v1.0 Manual
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: PR:BF2 v1.0 Manual
Wow is this good. Good work! 
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Viki
- Posts: 196
- Joined: 2008-08-29 14:35
Re: PR:BF2 v1.0 Manual
- So why aren't you playing 1.0 already?!
- I'm still reading the fucking manual.

After reading a few pages it seems like I have got a lot of new things to catch up with. Feels familiar...
- I'm still reading the fucking manual.
After reading a few pages it seems like I have got a lot of new things to catch up with. Feels familiar...
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: PR:BF2 v1.0 Manual
Nice update to my original work. I did not notice that many changes which probably means I overlooked a few of them. Might be useful to have some appedix with important changes from previous version like there was in some older editions of the manual.

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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: PR:BF2 v1.0 Manual
Spearhead! 
Will you join us for a round or two?
Will you join us for a round or two?

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
Re: PR:BF2 v1.0 Manual
If the BSOD problem does diminish a little there might be a good chance of me playing sometime soon.[R-MOD]Spec wrote:Spearhead!
Will you join us for a round or two?

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: PR:BF2 v1.0 Manual
I cut out the credits as they were outdated. You can read the updated credits in the PR launcher. All parts that need to be explained in the manual are in there. I can't think of anything that isn't explained.
There will be updates on it in the future, but as it says in the intro, it will eventually be replaced by a wiki.
There will be updates on it in the future, but as it says in the intro, it will eventually be replaced by a wiki.
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: PR:BF2 v1.0 Manual
I think I missed assets respawn time in PR Manual...[R-CON]MineralWouter wrote:I cut out the credits as they were outdated. You can read the updated credits in the PR launcher. All parts that need to be explained in the manual are in there. I can't think of anything that isn't explained.
There will be updates on it in the future, but as it says in the intro, it will eventually be replaced by a wiki.
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
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Matkal
- Posts: 4
- Joined: 2009-10-24 23:40
Re: PR:BF2 v1.0 Manual
How can I print the manual without all the blk background , I have a hard time reading on line , Is it feasible
Some help would be gratly welcomed
Some help would be gratly welcomed
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XSHADOWGX
- Posts: 25
- Joined: 2007-05-06 23:18
Re: PR:BF2 v1.0 Manual
Amazing Work! 8 years well invested!!
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ALFABETAS
- Posts: 66
- Joined: 2009-06-26 08:02
Re: PR:BF2 v1.0 Manual
do i am blind or there are no info about explosion radius info of all new ones for ins and C4 big/small, killing/wounding radius.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: PR:BF2 v1.0 Manual
Is there any chance of having page 22, the mini-map icons in a white-background, hi-res pdf file of its own so I can print it off for quick reference? The low res and black background is awful for my printer =[
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: PR:BF2 v1.0 Manual
Maybe you can do something with this Heskey?
http://i.imgur.com/13WhH28.png
Got it from this blog post:
Guess The Minimap Icons! - Project Reality Forums
http://i.imgur.com/13WhH28.png
Got it from this blog post:
Guess The Minimap Icons! - Project Reality Forums
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: PR:BF2 v1.0 Manual
Cheers dbzao, I'm sure I'll be able to.
The icons are a bit fatter/slimmer in game. There's some choppers on the load maps that I can't find on the sheet!
The icons are a bit fatter/slimmer in game. There's some choppers on the load maps that I can't find on the sheet!
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: PR:BF2 v1.0 Manual
Care if I edit this to correct mistakes found and submit it?
Under HATS, there's this paragraph
"Some alternate HATs are unguided and fire straight aswell as some display no the recticule markers."
Under HATS, there's this paragraph
"Some alternate HATs are unguided and fire straight aswell as some display no the recticule markers."
Last edited by Arab on 2013-10-12 04:04, edited 1 time in total.
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KareemSharrock
- Posts: 9
- Joined: 2013-10-10 06:36
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Serathis
- Posts: 17
- Joined: 2014-01-29 22:13
Re: PR:BF2 v1.0 Manual
Could we get an equipment manual? Listing all the stuff on the maps for the factions? Maybe even a guide how to use them.

