INS kits limited
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theDaarkness
- Posts: 63
- Joined: 2011-05-14 19:23
INS kits limited
I don't know if this is a bug or not but for some reason the game makes normal kits for insurgent like AK 47 and Collaborator limited to one per squad. This makes little sense and only hurts the insurgent ability to play Insurgency correctly. There isnt really any point to having a civi squad if you can only have 1 civi.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: INS kits limited
Workng as intended.
BluFor punishment for shooting civi out of ROE has been incresed greatly.
Now civi is not just a kit for d**king around throwing rocks; you are supposed to heal and use rope to help bring more jihad to invading infidels.
BluFor punishment for shooting civi out of ROE has been incresed greatly.
Now civi is not just a kit for d**king around throwing rocks; you are supposed to heal and use rope to help bring more jihad to invading infidels.
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piepieonline
- Retired PR Developer
- Posts: 433
- Joined: 2009-07-22 00:41
Re: INS kits limited
No, not working as intended. This is a known bug, will be fixed for the next build.

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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: INS kits limited
Ah good to know, I was confused by it before on Al Basrah. At one point I could not even respawn after I died because all kits were not available.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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theDaarkness
- Posts: 63
- Joined: 2011-05-14 19:23
Re: INS kits limited
Ok good i thought something was weird when Rifleman kits were limited lol.
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fabioxxxx
- Posts: 180
- Joined: 2009-07-02 01:12
Re: INS kits limited
playing iraq insurgents seems harder then before...great ...
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: INS kits limited
I'll close this. Read the Dev post above, this is not intentional and fabioxxxx, we're most certainly not trying to nerf insurgents because of personal preference.

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