Burning Sands

d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Burning Sands

Post by d1sp0sabl3H3r0 »

Found the following issues on Burning Sands with static placement.

Problem #1:

Floating wall
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Location on map
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Problem #2:

Wall static not meeting cleanly with other wall static, floating wall
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Location on map
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Problem #3:

Floating wall & flag visible through ground
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Location on map
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Burning Sands

Post by Rudd »

All fixed for the next appropriate update thanks :)
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Burning Sands

Post by SANGUE-RUIM »

Why is there an INS layout for Burning Sands with "flags"?

BLUFOR wins the match in 30 minutes... without destroying "any" cache
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Burning Sands

Post by NyteMyre »

30 minutes? I had a 10 minute match just now.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Burning Sands

Post by Rudd »

how exactly? there is a flag the Brits cannot cap, so they can't win by just capping

edit, its the ticket cost thing, I was under the impression that this wasn't carried over to insurgency but apparently it was.

This is a bug and I've raised it with the relevant coders.
Last edited by Rudd on 2013-08-04 00:49, edited 1 time in total.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Burning Sands

Post by PLODDITHANLEY »

Yes had that tonight 3 or 4 flags to be capped and a cache brits didn't do much then won 385 - 0!
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: Burning Sands

Post by LITOralis.nMd »

The first screen shot didn't take, the eastern most houses in this map screenshot, and a wall next to them, use the mouse pointer as an indicator, are all floating.
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Ladder to Hell: (use the mouse pointer as an indicator,)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Burning Sands

Post by Rudd »

All fixed in last update
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Burning Sands

Post by ExeTick »

noticed one thing. on burningsands INS we got both flags and caches.

we lost 2 flags as insurgent/taliban and we lost the game but we never lost a cache. I dont know if this is meant to be or if it is a bug.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Burning Sands

Post by Rudd »

known, will be fixed by piepie :)
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Burning Sands

Post by ExeTick »

nice :-)

I had the biggest confusion on that map^^
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Burning Sands

Post by Mats391 »

I really dont like the new flag layout. It is only city now and uses very what the map has to offfer. Some of my best rounds happend when attacking/defending one of the more open flags on burning sands(oil fields, crash site, arar village...), now it turned into kashan with city instead of bunkers in terms of flag variety :(
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Mineral: TIL that Wire-guided missiles actually use wire
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Burning Sands

Post by ghostfool84 »

I dont know but i dont like the new street layout in the city. The streets that lead from north to south are way to large and it weels like multiple highways meet with the west-east street. They do not provide cover and i simply think it doesnt look realistic, small alleys or normal streets would do better i think, so it just looks like Sim City 2000 and the city doesnt feel like a city.
[KSK]
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Burning Sands

Post by ghostfool84 »

Glitchy wall found:

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[KSK]
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Burning Sands

Post by AFsoccer »

Which dot are you on the minimap? I know you're in Squad 8, but are you NW of squad 3's rallypoint or are you down by your squad leader?

Thanks
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Burning Sands

Post by ghostfool84 »

Iam northwest of rallyepoint 3

its the only possible solution^^, the other member drives the truck or is Sql or dead ...and i was too lazy to paint it
Last edited by ghostfool84 on 2013-09-09 00:07, edited 1 time in total.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Burning Sands

Post by Conman51 »

I love the Insurgency/ AAS hybrid.

Do more of it. All ins maps should be done like this.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Burning Sands

Post by Murphy »

The INS layer is way to short, the flags are a great idea I just wished they worked properly. I haven't played an INS round that lasted long enough to kill a single cache, in fact I've only seen a cache spawn one time out of at least 10 rounds on this map.

Great concept, flawed execution. Once the flag issues get dealt with this should be quite a fun layer on a nicely updated map.
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Rolling_Ruedo
Posts: 51
Joined: 2013-09-12 00:31

Re: Burning Sands

Post by Rolling_Ruedo »

Murphy wrote:The INS layer is way to short, the flags are a great idea I just wished they worked properly. I haven't played an INS round that lasted long enough to kill a single cache, in fact I've only seen a cache spawn one time out of at least 10 rounds on this map.

Great concept, flawed execution. Once the flag issues get dealt with this should be quite a fun layer on a nicely updated map.
Yeah, I remember I was having quite a bit of fun in a round of Burning Sands INS, only to find that before our first cache was even destroyed we had already lost. I was kinda sad about that :gloomy:
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Burning Sands

Post by Conman51 »

True that if the brits lose a the flags their tickets will bleed fast. Maybe too fast.


But if they hold the flags it leads to a great game.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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