Wonder if there's any use of bf2-style controlled vehicles in content folder. Tried to place them on my map but they don't appear. Will they work some time in future?
"_bf2" vehicles
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
"_bf2" vehicles
Hi all!
Wonder if there's any use of bf2-style controlled vehicles in content folder. Tried to place them on my map but they don't appear. Will they work some time in future?
Wonder if there's any use of bf2-style controlled vehicles in content folder. Tried to place them on my map but they don't appear. Will they work some time in future?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: "_bf2" vehicles
There are vehicle set up in the vbf2 manner, for example go on COOP Kashan and the tanks/bradleys outside the hesco are all set up with driver/gunner combined to allow bots to use them more effectively
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: "_bf2" vehicles
Just placed ru_apc_bmp2_bf2 instead of mtlb in kozelsk and it exploded at a start, maybe there is a problem with bmp2 config..
Last edited by Dukuu_npanop on 2013-08-02 20:06, edited 2 times in total.
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: "_bf2" vehicles
I fixed an issue with ru_apc_bmp2_bf2 and ru_ivf_bmp2_bf2 the thing was the line in the tweak file:[R-DEV]Rudd wrote:There are vehicle set up in the vbf2 manner, for example go on COOP Kashan and the tanks/bradleys outside the hesco are all set up with driver/gunner combined to allow bots to use them more effectively
was:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.maxHitPoints 1275
should be:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.HitPoints 1275
It works now
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: "_bf2" vehicles
I tried changing it but it still blows up :/
EDIT: nvm I forgot I used the normal pr launcher.
EDIT: nvm I forgot I used the normal pr launcher.
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: "_bf2" vehicles
Me too, it ceased blowing right after removing "max" in the second line, nothing more. Mb you didn't save or something else? Wonder why DEV's do not pay attention to this vehicle..Mrslobodan wrote:I tried changing it but it still blows up :/
EDIT: nvm I forgot I used the normal pr launcher.
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: "_bf2" vehicles
The thing is I copied the bmp to my pr_edit folder and only then did I change the tweak file. I test my map in the original pr1.0 folder and i can't change it there unless I extract zip and change stuff and that is not a good idea right, i mean to touch the original mod folder? But this shouldn't take too long for Devs to fix i guess.
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: "_bf2" vehicles
I have to make backup of original files, then I edit them. The other way is to use serverarchives.con and objects_server.zip in map folder to keep original files untouched, not tried yet, so I will try and tell you if it will work.Mrslobodan wrote:The thing is I copied the bmp to my pr_edit folder and only then did I change the tweak file. I test my map in the original pr1.0 folder and i can't change it there unless I extract zip and change stuff and that is not a good idea right, i mean to touch the original mod folder? But this shouldn't take too long for Devs to fix i guess.
Last edited by Dukuu_npanop on 2013-08-06 04:44, edited 1 time in total.

