"_bf2" vehicles

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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

"_bf2" vehicles

Post by Dukuu_npanop »

Hi all!
Wonder if there's any use of bf2-style controlled vehicles in content folder. Tried to place them on my map but they don't appear. Will they work some time in future? :-?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: "_bf2" vehicles

Post by Rudd »

There are vehicle set up in the vbf2 manner, for example go on COOP Kashan and the tanks/bradleys outside the hesco are all set up with driver/gunner combined to allow bots to use them more effectively
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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: "_bf2" vehicles

Post by Dukuu_npanop »

Just placed ru_apc_bmp2_bf2 instead of mtlb in kozelsk and it exploded at a start, maybe there is a problem with bmp2 config..
Last edited by Dukuu_npanop on 2013-08-02 20:06, edited 2 times in total.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: "_bf2" vehicles

Post by Dukuu_npanop »

[R-DEV]Rudd wrote:There are vehicle set up in the vbf2 manner, for example go on COOP Kashan and the tanks/bradleys outside the hesco are all set up with driver/gunner combined to allow bots to use them more effectively
I fixed an issue with ru_apc_bmp2_bf2 and ru_ivf_bmp2_bf2 the thing was the line in the tweak file:
was:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.maxHitPoints 1275

should be:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.HitPoints 1275

It works now :-)
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: "_bf2" vehicles

Post by Ason »

I tried changing it but it still blows up :/

EDIT: nvm I forgot I used the normal pr launcher.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: "_bf2" vehicles

Post by Dukuu_npanop »

Mrslobodan wrote:I tried changing it but it still blows up :/

EDIT: nvm I forgot I used the normal pr launcher.
Me too, it ceased blowing right after removing "max" in the second line, nothing more. Mb you didn't save or something else? Wonder why DEV's do not pay attention to this vehicle..
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: "_bf2" vehicles

Post by Ason »

The thing is I copied the bmp to my pr_edit folder and only then did I change the tweak file. I test my map in the original pr1.0 folder and i can't change it there unless I extract zip and change stuff and that is not a good idea right, i mean to touch the original mod folder? But this shouldn't take too long for Devs to fix i guess.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: "_bf2" vehicles

Post by Dukuu_npanop »

Mrslobodan wrote:The thing is I copied the bmp to my pr_edit folder and only then did I change the tweak file. I test my map in the original pr1.0 folder and i can't change it there unless I extract zip and change stuff and that is not a good idea right, i mean to touch the original mod folder? But this shouldn't take too long for Devs to fix i guess.
I have to make backup of original files, then I edit them. The other way is to use serverarchives.con and objects_server.zip in map folder to keep original files untouched, not tried yet, so I will try and tell you if it will work. ;-)
Last edited by Dukuu_npanop on 2013-08-06 04:44, edited 1 time in total.
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