T72 floating turret

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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

T72 floating turret

Post by tankninja1 »

I've noticed this problem and confirmed it on all maps with the T72 tank. First noticed it on Kashan desert COOP ALT then saw it again on COOP Burning Sands STD and again on Muttrah COOP. The turret of the t72 floats about a foot above the hull and the space between the hull and the turret is just air as you Can shoot through it. Today I checked other maps by creating them locally and still noticed the problem. I wish I could get a screen shot of it but I can't for some reason I'll update if I do get a screen shot.

Don't think you need to do anything to replicate it other than start up a map with the t72

Maps:
Muttrah Co-op
Kashan All versions (except Inf) (Not on deployment)
Burning Sands all versions (except Inf) (Not on deployment)

Code: Select all

System Information
------------------
          Language: English (United States)
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): ViewSonic VX2235wm-3 on ATI Radeon HD 5450
   Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
     Multisampling: 2, 4
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Creative Labs Inc. Software
 Primary Recording: IDT Audio1
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, bfa, eod, fh2, mkIII_COPY, Omnicide_Final, pr, PR_Edit, usi2, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.30.0
          Language: english
   Debug Available: False
     Large Address: False
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Pvt_Tankninja1-[1TF]
              Type: Online
 Last Used Profile: True
        View Intro: False
        Fullscreen: True
      Display Mode: 1024x768@60Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: 4x
             VSync: False
   Terrain Quality: Low
   Effects Quality: Medium
  Geometry Quality: Low
   Texture Quality: Medium
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Low
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
Posted Specs I'm running as they are probably important here.

Image
Here's an updated image taken on Kashan coop ALT. That gap between the hull and the turret is what I'm talking about.
Last edited by tankninja1 on 2013-08-04 13:44, edited 4 times in total.
Image
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: T72 floating turret

Post by izoiva »

Geometry Quality: Low
Try to set it on mid.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: T72 floating turret

Post by simeon5541 »

izoiva wrote:Try to set it on mid.
I think that it wouldn't help too much since it is not problem related to
graphical settings,since I have it set on high and this problem is present.
Also,I've noticed that happens only to t72_bf2,version intended for bots,
while regular T-72 for three guys looks normal.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

I was using the T72 on Marlin today and did not have this problem at all. AAS Standard.
Image


Image
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: T72 floating turret

Post by tankninja1 »

izoiva wrote:Try to set it on mid.
Low is mid. They got rid of the low setting to prevent visual bugs/exploits

Also made some edits messed up not on deployment my bad.
Last edited by tankninja1 on 2013-08-04 13:43, edited 1 time in total.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: T72 floating turret

Post by AFsoccer »

It's just in co-op mode and will be fixed.

Locked due to numerous posts about same issue.
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