Buring Sands AAS/INS Very Confusing

General discussion of the Project Reality: BF2 modification.
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SIDEKILL3R
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Joined: 2013-02-28 06:45

Buring Sands AAS/INS Very Confusing

Post by SIDEKILL3R »

The Burning Sands game mode where a cache is present and flags are on the map at the same time is very confusing not knowing what to do is this a bugged or made this way if so explain the OBJ of both teams with both Cache and Flags or points
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Mineral
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Re: Buring Sands AAS/INS Very Confusing

Post by Mineral »

It's an experiment of introducing a side-objective in INS, I quite like it tbh :) . There is still a bug in current version where the insurgents lose 30 tickets if they loose a flag. This should be fixed in a future version as far as I heard.

British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.
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LITOralis.nMd
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Re: Buring Sands AAS/INS Very Confusing

Post by LITOralis.nMd »

Really?
I play all the time and am a Beta tester and even I didn't know that was the point of this new layer.
:P
Might need to publicize this more.
SIDEKILL3R
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Re: Buring Sands AAS/INS Very Confusing

Post by SIDEKILL3R »

MineralWouter wrote:It's an experiment of introducing a side-objective in INS, I quite like it tbh :) . There is still a bug in current version where the insurgents lose 30 tickets if they loose a flag. This should be fixed in a future version as far as I heard.

British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.
i quite like it to just was very confused but thank you for the info
SIDEKILL3R
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Re: Buring Sands AAS/INS Very Confusing

Post by SIDEKILL3R »

[R-COM]LITOralis.nMd wrote: Might need to publicize this more.

I think you guys might want to do that cause a lot of us didn't know what to
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HunterMed
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Re: Buring Sands AAS/INS Very Confusing

Post by HunterMed »

Might need to publicize this more.
definitely. my team lost because no one had an idea we had to keep the flags :D
Rudd
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Re: Buring Sands AAS/INS Very Confusing

Post by Rudd »

INS on BS is currently bugged, the flags aren't supposed to cost tickets
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nAyo
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Re: Buring Sands AAS/INS Very Confusing

Post by nAyo »

If it could be explained on the loading screen it'd be quite handy I think, so everyone can be aware of their objectives.
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matty1053
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Post by matty1053 »

When I actually were able to play 1.0. The team British decided to tk everyone in main. Apparently confusion in 1.0 must be solved by tking everyone 97 imes. XD
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Heskey
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Re: Buring Sands AAS/INS Very Confusing

Post by Heskey »

This needs explaining in the manual please
Rudd
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Re: Buring Sands AAS/INS Very Confusing

Post by Rudd »

Heskey wrote:This needs explaining in the manual please
For the old crowd
It's basically VCP from albasrah 0.6 with 3 flags instead of one (at least it should have been, once the code is change on python)

For the new crowd Mineral said it best.
British objective: Hold at least one flag and destroy all 5 caches.
insurgent objective: capture all flags so the british bleed tickets and defend all 5 caches.
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