Name tags

Post your feedback on the current Project Reality release (including SinglePlayer).
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Name tags

Post by xpugur »

I (and i believe other players have the same) can not see name tags most of the time and it is really make hard to play game :S ... i died 30-40 time because friendly fire :S (after v1.0) ... also i killed 3-4, but then i look map to not kill friendly but looking map is take %80 of the gameplay time :S ... so playing is not gettin better :S ... i did not sure if it is a bug ... but most of the time i look my friendly soldir for 10 second or more but name tag is not appaering :S
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: NAME TAGs

Post by crokojot »

not again...no more tags nooo....nooooo
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: NAME TAGs

Post by Mineral »

This is a feature. With 100p only 64 nametags can will be shown. The other 36 players would be without nametags which causes even more issues.AFAIK this cannot be fixed. This and the fact that without nametags the game feels more realistic and you have to work better with the tools available (comms,maps,...) makes playing without nametags much better IMO. And this is why the PR-team decided to turn them off. It just requires getting used too :)
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: NAME TAGs

Post by Brainlaag »

Seems like nametags have become the new fastrope threads :p .
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: NAME TAGs

Post by SANGUE-RUIM »

name tags were removed.... its not a bug. And I believe u TKed because you are new to PR? Don't worry, you will get used to this. No name tags are awesome
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: NAME TAGs

Post by Raklodder »

Tell me, sir: if I were to play on a 64 player server, would all nametags be visible (if hovered)?
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: NAME TAGs

Post by Gracler »

Raklodder wrote:Tell me, sir: if I were to play on a 64 player server, would all nametags be visible (if hovered)?
They would all be visible after hovering a while yes. It is when you connect to a server and the server has more than 64 players online that your game client gets confused and only log the first 64 players it sees.
That is why one of your squad-mates might be able to see a tag that you can't.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: NAME TAGs

Post by Raklodder »

Gracler wrote:They would all be visible after hovering a while yes. It is when you connect to a server and the server has more than 64 players online that your game client gets confused and only log the first 64 players it sees.
That is why one of your squad-mates might be able to see a tag that you can't.
Thanks! What about them SL/SQ-markers on the map; are those also limited to only 64 players by the engine?
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: NAME TAGs

Post by Gracler »

Raklodder wrote:Thanks! What about them SL/SQ-markers on the map; are those also limited to only 64 players by the engine?
Squad markers appear to not be affected, however there is a different BF2 bug that sometimes makes squad-leader markers invisible. A restart would fix that.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: NAME TAGs

Post by Raklodder »

Gracler wrote:Squad markers appear to not be affected, however there is a different BF2 bug that sometimes makes squad-leader markers invisible. A restart would fix that.
Two quick replies that had my mind cleared, thank you sir!
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: NAME TAGs

Post by ghostfool84 »

Apart from that Squadleader Bug... is every player in the ingame map? sometimes when i look on the map it doesnt seems like 50 people. Dont know if its because they are in assets or down or not all shown.
pupo162
Posts: 35
Joined: 2011-02-23 21:59

Re: NAME TAGs

Post by pupo162 »

somethign must be done about htis, PR is becoming an unpleaseant Team Kill fest. i'm get shot at more frequently by friendlys than by foe...
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: NAME TAGs

Post by xpugur »

[R-CON]MineralWouter wrote:This is a feature. With 100p only 64 nametags can will be shown. The other 36 players would be without nametags which causes even more issues.AFAIK this cannot be fixed. This and the fact that without nametags the game feels more realistic and you have to work better with the tools available (comms,maps,...) makes playing without nametags much better IMO. And this is why the PR-team decided to turn them off. It just requires getting used too :)
Thanks for answer ... but the problem is my teammates killing me :D D ... i died lots of times even i did nothing wrong so this makes game hard ... situation is like a car crash, you drive perfect but other driver fail and hit you so you get hurt also ... but i hope eveyone get used to it :)

and i am not new, apperently other players are new :)
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: NAME TAGs

Post by xpugur »

ghostfool84 wrote:Apart from that Squadleader Bug... is every player in the ingame map? sometimes when i look on the map it doesnt seems like 50 people. Dont know if its because they are in assets or down or not all shown.
he already answered :) ... in 100p server only 64 nametags can be shown so we possibly see 32 nametags on the map (i guess, this is what i understand)
andreas07
Posts: 52
Joined: 2012-01-03 16:31

Re: NAME TAGs

Post by andreas07 »

I actully really like this feature because it's more realistic and come on it's Project REALITY! I hope we all get used to this.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: NAME TAGs

Post by ghostfool84 »

No i dont meant the nametags, i talk about the dots on the map
pupo162
Posts: 35
Joined: 2011-02-23 21:59

Re: NAME TAGs

Post by pupo162 »

andreas07 wrote:I actully really like this feature because it's more realistic and come on it's Project REALITY! I hope we all get used to this.
unlike most sims PR doesnt feature a zoom, to compensate the lack of "pixels" beetween your screen and real life. Tags were a good trade off. As it stands you are simulating a battlefield filled with soldiers who lost their glasses.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: NAME TAGs

Post by Brainlaag »

pupo162 wrote:unlike most sims PR doesnt feature a zoom, to compensate the lack of "pixels" beetween your screen and real life. Tags were a good trade off. As it stands you are simulating a battlefield filled with soldiers who lost their glasses.
Unlike IRL camos and soldiers blending in with the environment doesn't work, they glow like a huge sun in the middle of the night no matter where they are standing. Thus stop brining up that argument of the maximum possible resolution in-game not being on a pair with what you can actually see with your eyes.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: Name tags

Post by xpugur »

by the way .... all servers should say at star of th game -->> "LOOK YOUR MAP BEFORE SHOOTING, IT MIGHT BE FRIENDLY"" ... i still get teamkilled :S:SS :SS and people even do not appologize :S .... and medicS not get me up :S medics not working it used to be :( ((
Last edited by xpugur on 2013-08-10 15:29, edited 1 time in total.
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Name tags

Post by havoc1482 »

I find the lack of tags confusing. I understand at long distances not having them makes perfect sense, but when your at your base or up close its hard to tell people apart. I mean in real life people look different and you can tell people apart, but in PR everyone looks basically the same and it gets really annoying trying to find your squadmates in a crowd of "blues". IRL I wouldn't have to hover my gun or pull up my map for people standing 10 feet away...
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