[Map] Test Airfield (4km) [Released] - v1.6.5

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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Map] Test Airfield (4km) [Released]

Post by PLODDITHANLEY »

Is anyone able to add the vietnam air to one of these to update the PRTA ran one???
pierrethemonkey
Posts: 6
Joined: 2011-08-25 12:08

Re: [Map] Test Airfield (4km) [Released]

Post by pierrethemonkey »

Image


hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa


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Last edited by pierrethemonkey on 2012-05-04 14:00, edited 1 time in total.
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Map] Test Airfield (4km) [Released]

Post by AnimalMother. »

pierrethemonkey wrote:hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa
The chinese one is the WZ-11, might feature on some layer of quinling or black gold

The US ones are the AH-6 Littlebird (There's also a MH-6) they were replaced by the Kiowa in the main build because they are only used alongside SF units. Due to an oversight though they are still on Kashan CnC 64 and 32
ex |TG-31st|
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

pierrethemonkey wrote:hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa
The Chinese Scout Chopper is the WZ-11, and is featured on the CNC modes of Qinling, possibly a few other maps but in time will be pretty much replaced by the upcoming Z-9 series

The other is the true "LB" (Little Bird), the AH-6 Little Bird but isn't used in PR anymore as its pretty much only used by SF now.

EDIT: damn ninjas, what I get for testing while waiting to reply :p
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Map] Test Airfield (4km) [Released]

Post by Stealthgato »

[R-CON]AnimalMother wrote:Due to an oversight though they are still on Kashan CnC 64 and 32
Don't remove them D:
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: [Map] Test Airfield (4km) [Released]

Post by titsmcgee852 »

Why do I die shortly after trying to get into the A-10 and F-35?
77887andy
Posts: 1
Joined: 2012-02-19 04:51

Re: [Map] Test Airfield (4km) [Released]

Post by 77887andy »

thank you so much
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

Lop3zpk wrote:I got suggestion for map makers - Pimp that training map ;)

I think TEST AIRFIELD map is missing some elements in it. Lots of admins, players are complaining about the fact, that someone flies like newbie. I was wondering - ok, pilot can learn to fly on a TEST AIRFIELD for example, but if it comes to flight in a city, or mountains it sux to learn it there, cos you all know that the map is flat like table. ohh it has one mountain. :P

So if I could make maps, I'd add some city to TEST AIRFIELD, more mountains and some shoot ranges. yep thats right, it would be fun to make one too. To train shooting RPG for example, or sniper.


After all sorry for my english, it isn't perfect but you should understad :P
This map wasn't designed as a training map, its a map for developer testing, if anyone wants to use it as a training map that's fine, but that was never my objective and its not a priority.

If anyone wants to "pimp the map up", thats totally fine by me, would be good to see it also have the new airbase system on it too, but I have no time or need to put any more work onto this map so if anyone else dose, just let me know and I can upload the editor files etc for the map.
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missinglink
Posts: 105
Joined: 2012-09-05 21:26

Re: [Map] Test Airfield (4km) [Released]

Post by missinglink »

hey rhino can you or anyone make an .exe file for this map since i dont have winrar i would be very happy if you can.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

No.... Download winrar?
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: [Map] Test Airfield (4km) [Released]

Post by SANGUE-RUIM »

so i guess this map is not going to work with 1.0?
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: [Map] Test Airfield (4km) [Released]

Post by Jafar Ironclad »

Never fear.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: [Map] Test Airfield (4km) [Released]

Post by Wayet »

can you upload this map for 1.0 please
Evox
Posts: 29
Joined: 2010-09-27 21:09

Re: [Map] Test Airfield (4km) [Released]

Post by Evox »

im have this map in 1.0 and worked in local...but i dont have all jets or chooper.
Playing Project Reality since Beta.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: [Map] Test Airfield (4km) [Released]

Post by Wayet »

yeah i want it with all the new jets and helis from 1.0 ... please Devs
it will be good to train for the Osprey
Shneider
Posts: 85
Joined: 2012-02-02 12:06

Re: [Map] Test Airfield (4km) [Released]

Post by Shneider »

[R-DEV]Jafar Ironclad wrote:Never fear.
Jafar Ironclad, do you plan updates with new planes and helicopters for 1.0?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Test Airfield (4km) [Released]

Post by Rhino »

One of you guys could always look into doing this yourself ;)

Although this tut is very much out of date and the steps to setting up of the pr_edit is pretty much obsolete now it still covers the main things: https://www.realitymod.com/forum/f189-m ... audit.html
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Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: [Map] Test Airfield (4km) [Released]

Post by Wayet »

'[R-DEV wrote:Rhino;1932119']One of you guys could always look into doing this yourself ;)

Although this tut is very much out of date and the steps to setting up of the pr_edit is pretty much obsolete now it still covers the main things: https://www.realitymod.com/forum/f189-m ... audit.html
ho damn .... i dont have time for that ^^ i wish i had
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Test Airfield (4km) [Released]

Post by simeon5541 »

Well then I'll try something . . .
Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: [Map] Test Airfield (4km) [Released]

Post by Kevokpo »

I'm currently working on it, but it will take a long time before I can finish it as I'm currently studying, working and doing this on my free time and I'm planning to add ground vehicles too. Is there a limitation to add vehicles or I can add as many as I want?, I mean if the map has too many vehicles, the client (with a low-end PC) might probably crash or crashes are only related to the map in terms of how big it is?

sorry if you can't understand my question correctly :S
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