[Map] Test Airfield (4km) [Released] - v1.6.5
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: [Map] Test Airfield (4km) [Released]
Is anyone able to add the vietnam air to one of these to update the PRTA ran one???
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pierrethemonkey
- Posts: 6
- Joined: 2011-08-25 12:08
Re: [Map] Test Airfield (4km) [Released]

hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa

Last edited by pierrethemonkey on 2012-05-04 14:00, edited 1 time in total.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: [Map] Test Airfield (4km) [Released]
The chinese one is the WZ-11, might feature on some layer of quinling or black goldpierrethemonkey wrote:hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa
The US ones are the AH-6 Littlebird (There's also a MH-6) they were replaced by the Kiowa in the main build because they are only used alongside SF units. Due to an oversight though they are still on Kashan CnC 64 and 32
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
The Chinese Scout Chopper is the WZ-11, and is featured on the CNC modes of Qinling, possibly a few other maps but in time will be pretty much replaced by the upcoming Z-9 seriespierrethemonkey wrote:hey some of these LB (scout Helicopters) aren't featured in PR anymore, what model are they? The Chinese one with cannons, and the US one with 600 M134 and 14 Hydras that appears much smaller then kiowa
The other is the true "LB" (Little Bird), the AH-6 Little Bird but isn't used in PR anymore as its pretty much only used by SF now.
EDIT: damn ninjas, what I get for testing while waiting to reply
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: [Map] Test Airfield (4km) [Released]
Don't remove them D:[R-CON]AnimalMother wrote:Due to an oversight though they are still on Kashan CnC 64 and 32
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: [Map] Test Airfield (4km) [Released]
Why do I die shortly after trying to get into the A-10 and F-35?
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77887andy
- Posts: 1
- Joined: 2012-02-19 04:51
Re: [Map] Test Airfield (4km) [Released]
thank you so much
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
This map wasn't designed as a training map, its a map for developer testing, if anyone wants to use it as a training map that's fine, but that was never my objective and its not a priority.Lop3zpk wrote:I got suggestion for map makers - Pimp that training map
I think TEST AIRFIELD map is missing some elements in it. Lots of admins, players are complaining about the fact, that someone flies like newbie. I was wondering - ok, pilot can learn to fly on a TEST AIRFIELD for example, but if it comes to flight in a city, or mountains it sux to learn it there, cos you all know that the map is flat like table. ohh it has one mountain.
So if I could make maps, I'd add some city to TEST AIRFIELD, more mountains and some shoot ranges. yep thats right, it would be fun to make one too. To train shooting RPG for example, or sniper.
After all sorry for my english, it isn't perfect but you should understad![]()
If anyone wants to "pimp the map up", thats totally fine by me, would be good to see it also have the new airbase system on it too, but I have no time or need to put any more work onto this map so if anyone else dose, just let me know and I can upload the editor files etc for the map.
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missinglink
- Posts: 105
- Joined: 2012-09-05 21:26
Re: [Map] Test Airfield (4km) [Released]
hey rhino can you or anyone make an .exe file for this map since i dont have winrar i would be very happy if you can.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: [Map] Test Airfield (4km) [Released]
so i guess this map is not going to work with 1.0?
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
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Wayet
- Posts: 122
- Joined: 2013-06-30 17:50
Re: [Map] Test Airfield (4km) [Released]
can you upload this map for 1.0 please
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Evox
- Posts: 29
- Joined: 2010-09-27 21:09
Re: [Map] Test Airfield (4km) [Released]
im have this map in 1.0 and worked in local...but i dont have all jets or chooper.
Playing Project Reality since Beta.
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Wayet
- Posts: 122
- Joined: 2013-06-30 17:50
Re: [Map] Test Airfield (4km) [Released]
yeah i want it with all the new jets and helis from 1.0 ... please Devs
it will be good to train for the Osprey
it will be good to train for the Osprey
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Shneider
- Posts: 85
- Joined: 2012-02-02 12:06
Re: [Map] Test Airfield (4km) [Released]
Jafar Ironclad, do you plan updates with new planes and helicopters for 1.0?[R-DEV]Jafar Ironclad wrote:Never fear.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
One of you guys could always look into doing this yourself 
Although this tut is very much out of date and the steps to setting up of the pr_edit is pretty much obsolete now it still covers the main things: https://www.realitymod.com/forum/f189-m ... audit.html
Although this tut is very much out of date and the steps to setting up of the pr_edit is pretty much obsolete now it still covers the main things: https://www.realitymod.com/forum/f189-m ... audit.html
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Wayet
- Posts: 122
- Joined: 2013-06-30 17:50
Re: [Map] Test Airfield (4km) [Released]
ho damn .... i dont have time for that ^^ i wish i had'[R-DEV wrote:Rhino;1932119']One of you guys could always look into doing this yourself
Although this tut is very much out of date and the steps to setting up of the pr_edit is pretty much obsolete now it still covers the main things: https://www.realitymod.com/forum/f189-m ... audit.html
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: [Map] Test Airfield (4km) [Released]
Well then I'll try something . . .
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: [Map] Test Airfield (4km) [Released]
I'm currently working on it, but it will take a long time before I can finish it as I'm currently studying, working and doing this on my free time and I'm planning to add ground vehicles too. Is there a limitation to add vehicles or I can add as many as I want?, I mean if the map has too many vehicles, the client (with a low-end PC) might probably crash or crashes are only related to the map in terms of how big it is?
sorry if you can't understand my question correctly :S
sorry if you can't understand my question correctly :S


