PR:BF2 v1.0 Map Gallery
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Zulnex
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Rabbit
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Re: PR:BF2 v1.0 Map Gallery
I'm sure one will make it on there soon.[R-DEV]Rudd wrote:I think our maplist is missing some HughJass Love![]()
AfSoccer "I just don't see the natural talent."

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curahee150
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Re: PR:BF2 v1.0 Map Gallery
how do you open the map specifics in the map gallery, or can you only view pictures?
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Rhino
- Retired PR Developer
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Re: PR:BF2 v1.0 Map Gallery
Just pictures, for more you would have to look at the GPO.con files for each map layercurahee150 wrote:how do you open the map specifics in the map gallery, or can you only view pictures?
Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah
Muttrah City (v2) v1.0 GPO Updates
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titsmcgee852
- Posts: 316
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Re: PR:BF2 v1.0 Map Gallery
Awesome, much appreciated[R-DEV]melonmuncher wrote:Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.
Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).
Definately going to rework/remake a few in the foreseeable future though.
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curahee150
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Re: PR:BF2 v1.0 Map Gallery
'[R-DEV wrote:Rhino;1932096']Just pictures, for more you would have to look at the GPO.con files for each map layer
Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah
Muttrah City (v2) v1.0 GPO Updates
Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?
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melonmuncher
- PR:BF2 Developer
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Re: PR:BF2 v1.0 Map Gallery
Yeah, Ramiel std. The bots can't use the rockets though, they can't work out how to use W and S to angle the pod.titsmcgee852 wrote:Awesome, much appreciatedis the rocket techie on any maps/navmeshed?
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Rudd
- Retired PR Developer
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Re: PR:BF2 v1.0 Map Gallery
go to the map, go to server.zip/gamemodes/selectwhichevergamemmodeandlayecurahee150 wrote:Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?
you can view the GPOs with notepad etc, just don't modify anything in your pr folder or you'll not be able to play
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Fastjack
- PR:BF2 Contributor
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Re: PR:BF2 v1.0 Map Gallery
Melon,The bots can't use the rockets though, they can't work out how to use W and S to angle the pod
i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?
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Steeps
- Posts: 1994
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Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.Fastjack wrote:Melon,
i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?

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camo
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AFsoccer
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Re: PR:BF2 v1.0 Map Gallery
Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.
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melonmuncher
- PR:BF2 Developer
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Re: PR:BF2 v1.0 Map Gallery
It's on a few coop maps as well. Khamisiyah inf, kokan std and Ramiel std. Maybe a few more but those are definite.
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WhiteRhino
- Posts: 140
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Re: PR:BF2 v1.0 Map Gallery
There is one on quai river too.[R-DEV]AFsoccer wrote:Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.
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Fastjack
- PR:BF2 Contributor
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Re: PR:BF2 v1.0 Map Gallery
Who said that he don't know it? Read again my post steeps. But nvm. I talked with him yesterday in TS3.Steeps wrote:Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.
Bots can use W and S for aiming! Problem is that the techie work like the mortars = TR_scripts and that is what bots cant handle
Last edited by Fastjack on 2013-08-15 10:59, edited 1 time in total.
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CR8Z
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Re: PR:BF2 v1.0 Map Gallery
I'm sorry if I missed it, but which map(s) has the rocket techie on it?
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SANGUE-RUIM
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Re: PR:BF2 v1.0 Map Gallery
black gold (INS), ramiel co-op (ALT)CR8Z wrote:I'm sorry if I missed it, but which map(s) has the rocket techie on it?
these 2 are for sure, but there are more
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: PR:BF2 v1.0 Map Gallery
I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Map Gallery
there is one in ramiel co-op (ALT) for sureCR8Z wrote:I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?
it's near the repair station on the right side of the map
dunno about the max range, but it's pretty far







