PR:BF2 v1.0 Map Gallery

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Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: PR:BF2 v1.0 Map Gallery

Post by Zulnex »

Stunningly beautiful images!
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:BF2 v1.0 Map Gallery

Post by Rabbit »

[R-DEV]Rudd wrote:I think our maplist is missing some HughJass Love :D
I'm sure one will make it on there soon.
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AfSoccer "I just don't see the natural talent."
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curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:BF2 v1.0 Map Gallery

Post by curahee150 »

how do you open the map specifics in the map gallery, or can you only view pictures?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR:BF2 v1.0 Map Gallery

Post by Rhino »

curahee150 wrote:how do you open the map specifics in the map gallery, or can you only view pictures?
Just pictures, for more you would have to look at the GPO.con files for each map layer :p

Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah :)
Muttrah City (v2) v1.0 GPO Updates
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titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: PR:BF2 v1.0 Map Gallery

Post by titsmcgee852 »

[R-DEV]melonmuncher wrote:Black gold navmesh is base to base, but it has an old static objects, terrain etc from Vapo changing the NE main for Ins. Later though I'll get round to redoing it.

Other maps are just too large and gave me problems, size limits and laziness (Silent Eagle, Yamalia etc). Or not worth making them larger, what with the time it takes bots to get anywhere at all instead going with quality>quantity (Vadso, Bijar).

Definately going to rework/remake a few in the foreseeable future though.
Awesome, much appreciated :D is the rocket techie on any maps/navmeshed?
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:BF2 v1.0 Map Gallery

Post by curahee150 »

'[R-DEV wrote:Rhino;1932096']Just pictures, for more you would have to look at the GPO.con files for each map layer :p

Or in the case of some maps devs have posted blogs/highlights with full asset layouts like I have for Muttrah :)
Muttrah City (v2) v1.0 GPO Updates

Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: PR:BF2 v1.0 Map Gallery

Post by melonmuncher »

titsmcgee852 wrote:Awesome, much appreciated :D is the rocket techie on any maps/navmeshed?
Yeah, Ramiel std. The bots can't use the rockets though, they can't work out how to use W and S to angle the pod.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.0 Map Gallery

Post by Rudd »

curahee150 wrote:Thanks, but, how to you look into the GPO files, or can only devs access the gpo files?
go to the map, go to server.zip/gamemodes/selectwhichevergamemmodeandlaye

you can view the GPOs with notepad etc, just don't modify anything in your pr folder or you'll not be able to play
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: PR:BF2 v1.0 Map Gallery

Post by Fastjack »

The bots can't use the rockets though, they can't work out how to use W and S to angle the pod
Melon,

i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Fastjack wrote:Melon,

i haven't installed PR1.0 yet. so i'm not sure how the rockettechie works.
Is the rockettechie working like the mortars or are the weapon control buttons only WSAD?
Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.
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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.0 Map Gallery

Post by camo »

What map has the mk 19 up armoured humvee?
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.0 Map Gallery

Post by AFsoccer »

Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: PR:BF2 v1.0 Map Gallery

Post by melonmuncher »

It's on a few coop maps as well. Khamisiyah inf, kokan std and Ramiel std. Maybe a few more but those are definite.
WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.0 Map Gallery

Post by WhiteRhino »

[R-DEV]AFsoccer wrote:Assault on Mestia has one, and Ramiel's "Blackhawk Down" scenario has one spawn when the US caps "Convoy Rendezvous." There may be others but those are two that came off of top of my head.
There is one on quai river too.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: PR:BF2 v1.0 Map Gallery

Post by Fastjack »

Steeps wrote:Melon knows how the rocket techie works lol. He's stating that the bots are not programmable to use W and S to aim the launcher.
Who said that he don't know it? Read again my post steeps. But nvm. I talked with him yesterday in TS3.
Bots can use W and S for aiming! Problem is that the techie work like the mortars = TR_scripts and that is what bots cant handle
Last edited by Fastjack on 2013-08-15 10:59, edited 1 time in total.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.0 Map Gallery

Post by CR8Z »

I'm sorry if I missed it, but which map(s) has the rocket techie on it?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Map Gallery

Post by SANGUE-RUIM »

CR8Z wrote:I'm sorry if I missed it, but which map(s) has the rocket techie on it?
black gold (INS), ramiel co-op (ALT)

these 2 are for sure, but there are more
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.0 Map Gallery

Post by CR8Z »

Awesome, thanks!
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: PR:BF2 v1.0 Map Gallery

Post by CR8Z »

I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Map Gallery

Post by SANGUE-RUIM »

CR8Z wrote:I didn't see it on Ramiel coop, but created a Black Gold INS round on local and checked it out. Any ideas about the max range is?
there is one in ramiel co-op (ALT) for sure

it's near the repair station on the right side of the map
dunno about the max range, but it's pretty far :-D
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