Pacific Theatre

General discussion of the Project Reality WWII modification.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Pacific Theatre

Post by torenico »

A good first map for a possible Pacific Front for PR would be Saipan. Iwo Jima had tanks, a limited number of Chi-Ha and Ha-Gos under command of Takeichi Nishi but most of them (if not all) were just static emplacements as they lacked spares. On the US side yes, we all know they employed M4 Shermans. The problem with Iwo is that most of Japanese assets would be completely static, as they didn't moved their forces/equipment too much between positions.

However in Saipan, the Japanese launched tank attacks on the US forces during the battle. Saipan would be better in terms of gameplay, Iwo would be awesome tho!.
WilberLopez
Posts: 10
Joined: 2013-07-31 09:30

Re: Pacific Theatre

Post by WilberLopez »

What about the terrain..?
continue reading this.. http://watchheropantimovie.com
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Pacific Theatre

Post by Ts4EVER »

Kevokpo wrote:and terrain...
Which would force people into close combat, where automatic weapons are even more superior.
Image
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Pacific Theatre

Post by havoc1482 »

Weren't flamethrowers extensively used in the Pacific theater? And if I'm not mistaken, isn't it nearly impossible for BF2 to have flamethrowers?
Image
Image
ImageImage
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Pacific Theatre

Post by AfterDune »

It's possible to have flamethrowers. Just take a look at FH2's flamethrower, or the M67 "Zippo" in PR:Vietnam.
Image
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Pacific Theatre

Post by SShadowFox »

To solve the doubts:

While we want to make the Pacific front, it's a lot more than maps with jungle vegetation, it should have the Japanese team, the USMC team, with proper vehicles, kit set-up, voices, kit geometries. But you people are always welcome to help and do some work.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Pacific Theatre

Post by havoc1482 »

[R-DEV]AfterDune wrote:It's possible to have flamethrowers. Just take a look at FH2's flamethrower, or the M67 "Zippo" in PR:Vietnam.
Ahh okay cool. I couldn't remember if the engine allowed for that because of all those problems with the Molotov and how fire went through walls. I guess the mechanic is different because its not thrown right?
Image
Image
ImageImage
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Pacific Theatre

Post by Glimmerman »

Why not start off with a battle for the Coral sea map work then the retaking of Guadalcanal, Solomon islands, Marshall islands (Tarawa, Kwajalein etc) and so on.. ?
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Pacific Theatre

Post by WelshManDan »

Guadalcanal would probably be the easiest? Just an island ala Operation Barracuda.

I imagine the factions would be the main part, pity we dont already have a Japanese faction with the voices ready to go in PR :/
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Pacific Theatre

Post by AfterDune »

Yeah, we would need Japanese voices. Without voices, it's just not going to happen. From the top of my head, I'm pretty sure we can get most Japanese weaponry. Vehicles would be a bit tougher

I know CQB has voices, but I've been in touch with them 'back then' and weren't interested in sharing.
Image
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Pacific Theatre

Post by titsmcgee852 »

Wasn't there a Japanese community faction once upon a time?
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Pacific Theatre

Post by torenico »

[R-DEV]AfterDune wrote: I know CQB has voices, but I've been in touch with them 'back then' and weren't interested in sharing.
Is CQB still alive? It was a pretty cool mod.

Could the Japanese just use some placeholder voices? I know it sounds pretty bad, but as far as I remember Argentina used US voices when PRF was first released.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Pacific Theatre

Post by Pvt.LHeureux »

torenico wrote:Is CQB still alive? It was a pretty cool mod.

Could the Japanese just use some placeholder voices? I know it sounds pretty bad, but as far as I remember Argentina used US voices when PRF was first released.
Even FH2 is barely alive, gets one full server at peak hours, all the other mods are dead, I saw maybe 2 players playing a POE2 server years ago... :-(
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Pacific Theatre

Post by torenico »

Yeah, I have not been able to get in FH forums for a while, they seem to be down for me. And CQB has ceased development... since 2009 it appears ha. Overlooked mod, it had some fantastic weapons, sounds, statics and maps. Their Moddb page reads "*AT THIS TIME NO ASSETS MADE BY CQB TEAM ARE TO BE USED IN OTHER MODS THANK YOU*", I hope they can give PR their voice files for a possible Pacific Theatre minimod.
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Pacific Theatre

Post by Ts4EVER »

There was a short pause in FH2 development, but they are back on the case now. But back to the topic at hand.
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Pacific Theatre

Post by AfterDune »

torenico wrote:Is CQB still alive? It was a pretty cool mod.

Could the Japanese just use some placeholder voices? I know it sounds pretty bad, but as far as I remember Argentina used US voices when PRF was first released.
The only other thing that I know comes close, are the Japanese voices from BF1942. Don't think using those would be an issue, seeing as FH2 uses BF1942 voices as well. But BF1942 doesn't have enough voices, much less than what BF2 offers. So you still need additional Japanese voices.

And using non-Japanese placeholder voices doesn't sound good to me.
Image
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Pacific Theatre

Post by havoc1482 »

[R-DEV]AfterDune wrote:The only other thing that I know comes close, are the Japanese voices from BF1942. Don't think using those would be an issue, seeing as FH2 uses BF1942 voices as well. But BF1942 doesn't have enough voices, much less than what BF2 offers. So you still need additional Japanese voices.

And using non-Japanese placeholder voices doesn't sound good to me.
You could use Chinese voice place holders lol. I mean, obviously they are two different languages, but it would be better than having English voices for the Japanese IMHO
Image
Image
ImageImage
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Pacific Theatre

Post by AfterDune »

Having English voices is exactly the same as having Mandarin. To us western folks they sound somewhat similar (more like German vs English for example), but they really aren't.
Image
titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Pacific Theatre

Post by titsmcgee852 »

If anyone is serious about taking this task on then they should ask the XWW2 developers for their assets; they have all the (low detail) guns, aeroplanes and player models, perhaps even the voices but I'm not certain on that one. Maybe they'll share

http://www.youtube.com/watch?v=4NDOXOPOGOw

EDIT: That is XWW2 for bf2, not bf1942
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Pacific Theatre

Post by Arc_Shielder »

titsmcgee852 wrote:If anyone is serious about taking this task on then they should ask the XWW2 developers for their assets; they have all the (low detail) guns, aeroplanes and player models, perhaps even the voices but I'm not certain on that one. Maybe they'll share

Experience World War II Weapon Demonstration - YouTube

EDIT: That is XWW2 for bf2, not bf1942
They are no longer sharing assets. We have contacted them months ago.
Locked

Return to “PR:WWII General Discussion”