[Map] Madain Invasion (2km) [WIP]
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The_Turkish_Moose
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Re: [Map] Madain Invasion (2km) [WIP]
Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Madain Invasion (2km) [WIP]
This is why we blame wicca at prta.The_Turkish_Moose wrote:Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
AfSoccer "I just don't see the natural talent."

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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Just a small update before I go on Holiday. I've been working on less city and more residential areas but I'm still keeping the map low in detail to ensure this city (One of the biggest on PR) renders well in game
Construction site

North Madain

Construction site

North Madain

Last edited by The_Turkish_Moose on 2013-07-26 11:13, edited 1 time in total.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: [Map] Madain Invasion (2km) [WIP]
In the const area, try and make the terrain a little knobbly, Black gold is a great example of how to use terrain (and undergrowth associated with it) to vastly increase the realism of what you are looking at - with no additional performance impact
(aside from perhaps a little bit more UG variety)
enjoy your holiday!
enjoy your holiday!
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The_Turkish_Moose
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Re: [Map] Madain Invasion (2km) [WIP]
I understand what you mean Rudd but I think I'll leave that bit till last so if I decide to change anything, the terrain is still unchanged
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waldov
- Posts: 753
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Re: [Map] Madain Invasion (2km) [WIP]
Looks nice, except the pool at the construction site is a little random, good work none the less.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Madain Invasion (2km) [WIP]
possible to get a minimap up in this Bi**h ?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
I will upload it once I finish the basic map layout
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
Now that I'm back from holidays and have more time off work, I'll be working harder on my map and hopefully will finish it before Christmas!
I'm still thinking about which teams I should have for AAS
City Square

Shanty Town

Holiday Complex


I'm still thinking about which teams I should have for AAS
City Square

Shanty Town

Holiday Complex


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Amok@ndy
- Retired PR Developer
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Re: [Map] Madain Invasion (2km) [WIP]
i would really scale down the tiling of the groundtexture, those elements look so big

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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
If I knew how to believe me I would! I'll try changing it
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Rabbit
- Posts: 7818
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Re: [Map] Madain Invasion (2km) [WIP]

Higher number makes it smaller.
I suggest you read through this.
http://forgottenhope.warumdarum.de/tuto ... system.php
AfSoccer "I just don't see the natural talent."

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Rhino
- Retired PR Developer
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Re: [Map] Madain Invasion (2km) [WIP]
Keep in mind, the more you tile a texture, the harder it is for GFX cards to render.
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Ok, thanks guys! I'll fiddle with the settings to get a suitable result
Update: The main city is almost complete, just the North west to finalise
Update: The main city is almost complete, just the North west to finalise
Last edited by The_Turkish_Moose on 2013-09-17 18:35, edited 1 time in total.
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
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Rabbit
- Posts: 7818
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Re: [Map] Madain Invasion (2km) [WIP]
init.con is pretty easy, and there are a lot of tutorials on here, what exactly did you want to do with it?The_Turkish_Moose wrote:Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
AfSoccer "I just don't see the natural talent."

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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
Nothing complicated, I just need help setting everything up perfectly so the game doesn't crash. I'd just really appreciate some help , especially when creating layers and setting up flags and caches. I just need someone who can help me create a glitch and bug free map which will hopefully be put into the game. I will work from the tutorials but when I get stuck, I just need a little guidance
Update: the main city and roads have been built, all that must be done is to design the farms/countryside
Northern Mosque

North West Madain


Park/Hotel


Mini Map Preview

Update: the main city and roads have been built, all that must be done is to design the farms/countryside
Northern Mosque

North West Madain


Park/Hotel


Mini Map Preview

Last edited by The_Turkish_Moose on 2013-09-26 11:43, edited 1 time in total.
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The_Turkish_Moose
- Posts: 307
- Joined: 2013-03-16 14:40
Re: [Map] Madain Invasion (2km) [WIP]
Update:
The entire map should be completed by the end of the year and hopefully will be available for download by January/ February time. I'm planning an event for this map one day in the future with people in PRTA
Madain City

The entire map should be completed by the end of the year and hopefully will be available for download by January/ February time. I'm planning an event for this map one day in the future with people in PRTA
Madain City

- Ason
- PR:BF2 Developer
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- Joined: 2012-10-22 10:29
Re: [Map] Madain Invasion (2km) [WIP]
Looks better and better
Btw where did you find those black lampposts that you are using in city square?
Last edited by Ason on 2013-09-30 12:15, edited 1 time in total.
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The_Turkish_Moose
- Posts: 307
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Re: [Map] Madain Invasion (2km) [WIP]
StaticObjects/ PR/ CityBuildings/ Muttrah_Lamppost (Or something like that)



