[Map] Madain Invasion (2km) [WIP]

Maps created by PR community members.
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rabbit »

The_Turkish_Moose wrote:Ok thanks gx and Wicca im part of PRTA, we've spoke before on TeamSpeak
This is why we blame wicca at prta.
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AfSoccer "I just don't see the natural talent."
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Just a small update before I go on Holiday. I've been working on less city and more residential areas but I'm still keeping the map low in detail to ensure this city (One of the biggest on PR) renders well in game

Construction site
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North Madain
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Last edited by The_Turkish_Moose on 2013-07-26 11:13, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rudd »

In the const area, try and make the terrain a little knobbly, Black gold is a great example of how to use terrain (and undergrowth associated with it) to vastly increase the realism of what you are looking at - with no additional performance impact :) (aside from perhaps a little bit more UG variety)

enjoy your holiday! :D
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

I understand what you mean Rudd but I think I'll leave that bit till last so if I decide to change anything, the terrain is still unchanged
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Map] Madain Invasion (2km) [WIP]

Post by waldov »

Looks nice, except the pool at the construction site is a little random, good work none the less.
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Zeno
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Joined: 2008-09-07 14:16

Re: [Map] Madain Invasion (2km) [WIP]

Post by Zeno »

possible to get a minimap up in this Bi**h ?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

I will upload it once I finish the basic map layout
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Now that I'm back from holidays and have more time off work, I'll be working harder on my map and hopefully will finish it before Christmas!

I'm still thinking about which teams I should have for AAS

City Square
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Shanty Town
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Holiday Complex
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Amok@ndy
Retired PR Developer
Posts: 5144
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Re: [Map] Madain Invasion (2km) [WIP]

Post by Amok@ndy »

i would really scale down the tiling of the groundtexture, those elements look so big
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

If I knew how to believe me I would! I'll try changing it
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rabbit »

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Higher number makes it smaller.

I suggest you read through this.
http://forgottenhope.warumdarum.de/tuto ... system.php
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AfSoccer "I just don't see the natural talent."
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rhino »

Keep in mind, the more you tile a texture, the harder it is for GFX cards to render.
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Ok, thanks guys! I'll fiddle with the settings to get a suitable result

Update: The main city is almost complete, just the North west to finalise
Last edited by The_Turkish_Moose on 2013-09-17 18:35, edited 1 time in total.
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Madain Invasion (2km) [WIP]

Post by Rabbit »

The_Turkish_Moose wrote:Once I've completed my map, I was wondering if someone from the community could help me out with the technical side such as the init.con and shading e.c.t
init.con is pretty easy, and there are a lot of tutorials on here, what exactly did you want to do with it?
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AfSoccer "I just don't see the natural talent."
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Nothing complicated, I just need help setting everything up perfectly so the game doesn't crash. I'd just really appreciate some help , especially when creating layers and setting up flags and caches. I just need someone who can help me create a glitch and bug free map which will hopefully be put into the game. I will work from the tutorials but when I get stuck, I just need a little guidance

Update: the main city and roads have been built, all that must be done is to design the farms/countryside

Northern Mosque
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North West Madain
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Park/Hotel
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Mini Map Preview
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Last edited by The_Turkish_Moose on 2013-09-26 11:43, edited 1 time in total.
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

Update:
The entire map should be completed by the end of the year and hopefully will be available for download by January/ February time. I'm planning an event for this map one day in the future with people in PRTA

Madain City
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Ason
PR:BF2 Developer
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Re: [Map] Madain Invasion (2km) [WIP]

Post by Ason »

Looks better and better :) Btw where did you find those black lampposts that you are using in city square?
Last edited by Ason on 2013-09-30 12:15, edited 1 time in total.
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [Map] Madain Invasion (2km) [WIP]

Post by The_Turkish_Moose »

StaticObjects/ PR/ CityBuildings/ Muttrah_Lamppost (Or something like that)
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