Asad Khal Alternate (MTLB)

Phoenix4894
Posts: 67
Joined: 2009-12-26 17:22

Asad Khal Alternate (MTLB)

Post by Phoenix4894 »

We are on PRTA at Asad Khal AAS Std. The MEC team has got 1 30mm MTLB and at least one BRDM. The Israeli Team has only those M113 APC's with 50.Cal's on top. The problem is that we don't have any chance against the MTLB. Even if we spot it 5s earlier, we dont have a chance to kill it, but it will kill us meanwhile. In my opinion, there should be some changes. There should be either a Namer on the IDF team, which will probably also be overpowered, or just remove the MTLB. I guess the 2nd idea would be the most fair one.

Regards, Phoenix ;)
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atom9[CH]
Posts: 117
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re: Asad Khal Alternate (MTLB)

Post by atom9[CH] »

Last edited by Jigsaw on 2013-08-14 20:07, edited 1 time in total.
KiloJules
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re: Asad Khal Alternate (MTLB)

Post by KiloJules »

idk about anyone else but I fail to see a connection between the OP and your post atom.

what is a fail idea? to remove the MTLB? to add a Namer? to not use the HAT against the MTLB and lose 400-0?
Phoenix4894
Posts: 67
Joined: 2009-12-26 17:22

re: Asad Khal Alternate (MTLB)

Post by Phoenix4894 »

no, the fail idea he meant, is the idea to put an MTLB on this map, not to remove it.
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GlaDi
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re: Asad Khal Alternate (MTLB)

Post by GlaDi »

IDF could destroy it 5 times, but some one couldn't use LAT, and they had only one TOW.
Phoenix4894
Posts: 67
Joined: 2009-12-26 17:22

re: Asad Khal Alternate (MTLB)

Post by Phoenix4894 »

It's quite difficult to destroy it. The first reason for this is, that the map itself is small, and its quite foggy: All the infantry is sticking close to the MTLB, every LAT they - or the MTLB - see, will be instantly killed. The second reason is that the M113's 50 cal needs a LOT hits on the MTLB, meanwhile the MTLB will find the source of the flying 50's and it will destroy your not so well armored APC...

EDIT: + the M113's gunner gets INSTANTLY killed, if he starts to fire HE rounds. My gunner was dead after 1 second when the MTLB started to fire on us.
Last edited by Phoenix4894 on 2013-08-14 15:22, edited 1 time in total.
Reason: Forgot something
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Spook
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re: Asad Khal Alternate (MTLB)

Post by Spook »

Another thing is that the houses provide almost zero cover since the MTLB can either blast his HE everywhere inside or spam all the walls with COAX. If the MTLB keeps some distance and has eyes on a flag, its almost impossible to kill it. Especially on 100p servers since its just a wall of enemies covered by the APC behind. No way to flank around with a HAT anywhere without being spotted and killed by INF.
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AFsoccer
Retired PR Developer
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re: Asad Khal Alternate (MTLB)

Post by AFsoccer »

I'll take a look at it... but remember guys, the ALTERNATE layer is used to present new options and environments. Asad Khal had been an infantry-only map for a long time so I guess the mapper wanted to see if APCs might be fun. Obviously we need to work on balance but the INF layer is still available for your tried-and-true infantry shoot-outs. :)
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Post by smgunsftw »

I think we should either give the IDF a Namer in exchange for 2 M113's, or change the 30mm MTLB to a 12.7mm. The third option would be to change the 30mm MTLB and BRDM to 2 7.62mm MTLB's.
Wadziu
Posts: 115
Joined: 2008-08-17 15:40

re: Asad Khal Alternate (MTLB)

Post by Wadziu »

Balance was already broken by removing scopes from nearly all IDF kits, that aditional 30mm MTLB was just a nail to the IDFs coffin on that layer.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

re: Asad Khal Alternate (MTLB)

Post by smgunsftw »

Wadziu wrote:Balance was already broken by removing scopes from nearly all IDF kits, that aditional 30mm MTLB was just a nail to the IDFs coffin on that layer.
They removed the scopes from the IDF because people complained that the high availability of scopes for the IDF kits were highly inaccurate.
Takeda
Posts: 61
Joined: 2010-02-10 15:59

re: Asad Khal Alternate (MTLB)

Post by Takeda »

Wadziu wrote:Balance was already broken by removing scopes from nearly all IDF kits, that aditional 30mm MTLB was just a nail to the IDFs coffin on that layer.
I would rather say its nail to F|H(that polish one) coffin. Just learn2play, and everything will be as it was before :) .
Wadziu
Posts: 115
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re: Asad Khal Alternate (MTLB)

Post by Wadziu »

I know why they removed it, just saying.

Takeda, funny it's coming from a guy whos squad on our last clan war had stats 1:50 - cyce mistrzostfftwo, you have some personal issues take it to the PM.
I am just trying to point flaws on this layer. This is a 1km map, with two chockepoints on it, covered by 50 guys with scoped rifles and MG's. Without mortar or heavy asset support it's almost impossible to break lines or even defend. Once my squad managed to clear east hill compund only to get flooded again by MECs spawning on close rally points before we could even revive our sqmates.

This map needs total redesign terrain wise to work with 100 players on a server, some flanking routes are needed, etc.
Last edited by Wadziu on 2013-08-15 10:50, edited 1 time in total.
Souls Of Mischief
Posts: 2391
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re: Asad Khal Alternate (MTLB)

Post by Souls Of Mischief »

smgunsftw wrote:They removed the scopes from the IDF because people complained that the high availability of scopes for the IDF kits were highly inaccurate.
So is having scopes for every AK-74M for the Russkies.
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
Rudd
Retired PR Developer
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re: Asad Khal Alternate (MTLB)

Post by Rudd »

Souls Of Mischief wrote:So is having scopes for every AK-74M for the Russkies.
post in an appropriate feedback thread with some evidence to support your statement, something insane might happen and we implement a change based on reasoned feedback
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Souls Of Mischief
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re: Asad Khal Alternate (MTLB)

Post by Souls Of Mischief »

[R-DEV]Rudd wrote:post in an appropriate feedback thread with some evidence to support your statement, something insane might happen and we implement a change based on reasoned feedback
Why the hostilities, bro?
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AFsoccer
Retired PR Developer
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re: Asad Khal Alternate (MTLB)

Post by AFsoccer »

What? I don't think Rudd has a hostile bone in his whole body. I think you interpreted his reply wrong. He's simply saying that weapon feedback in a map thread will likely get lost in the shuffle. To reach the DEVs that work on weapons, it's best to post in the weapons part of the feedback.

Thanks :)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

re: Asad Khal Alternate (MTLB)

Post by Conman51 »

I think the 30mm is too much for this map.

Make it a PKT MTLB. Or just a jeep with a 50 cal.


Remember admins very rarely will set anything except STD or ALT. so keep this map infantry focused by keeping the STD with just light vehicles and inf.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Unhealed
Posts: 365
Joined: 2012-09-15 16:33

re: Asad Khal Alternate (MTLB)

Post by Unhealed »

Or just a jeep with a 50 cal.
I think it's the best choice, PKT MTLB is 100 times better than M113 simply becouse you can't kill the gunner.
Or give IDF Namer.
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

re: Asad Khal Alternate (MTLB)

Post by Souls Of Mischief »

Disregard.
Last edited by Souls Of Mischief on 2013-08-19 20:14, edited 4 times in total.
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