1. Give EVERY soldier the ability to "revive" a wounded teammate.
This one can only work as intended when coupled with suggestion no.2. I put the word "revive" in quotes, because in this case the term is going to change its meaning, from what it is now - bringing a heavy injured soldier back to consciousness with an adrenaline shot, to a new one - helping a downed teammate stand up. I find this a pretty good alternative to dragging, as it basically serves the same purpose - helping a downed friendly. After the "revive" the soldier can use his patch to stop bleeding. Also the soldier should be given small (3-4 minutes) window of blurry screen (suppresion-like), so he won't be fully operational.
2. Make soldiers more vulnerable to damage
What I mean is basically one hit to the body - you go down to the "wounded" state, one hit to the arm or leg - you go black & white, so your fighting capability is very low. I hate to see a clear hit on the enemy through scope and watch him run back like nothing ever happened. One of the worst things in game IMO. I've played plenty of PR this week, only as infantry. I've gone through a couple of long range firefights between two squads, and they all looked the same - front line of rifles shooting at the enemy squad, medics on the back in cover. As soon as anyone got shot he just ran back to medics, heal up and go back to shooting. One time I've been shot like 4 or 5 times in 3 minute firefight, but who cares about being shot, medics were there to take care of me. Moments like that are truly anti-fun for me.
3. Make downed people vulnerable to enemy fire
Right now being wounded is far too safe. Almost nothing can touch you. There was already a plenty of suggestions on how to resolve this issue, and the most counter arguments were about how finishing wounded soldiers is immoral, against ROE, and how it shouldn't be introduced to PR. However people who wrote that failed to see one basic thing - the difference between being critically wounded in PR and in real life. The logic behind finishing wounded being immoral is that they posses no threat to you, nor they will ever again (or at least for a pretty long time). In PR however a downed soldier is still a threat as soon as he gets stabbed with magicpen.
Let me know what you think about this.
Edit #1
Some changes I didn't mention.
Lugi wrote:Wounded state timer should be tweaked as well, from 5 minutes, like it is now, to 2-3 mins. And the values of hp after "revive" and usage of personal bandage should give the player about 5 minutes to get medical attention, before bleeding out.





