Anyway I did the USI shilka too, feel free to provide feedback, its not for any project or anything, just looking at getting better.
Sorry for the **** low quality editor pictures, I had to crop them in paint to not show current projects.







Yeah, would be nice to have that texture palette in something other than a psds, however I haven't noticed any problems yet, then again I'm not sure exactly what problems I could see happening, pixel bleeding maybe? Or a purple color you mentioned once that can be seen on some weapons?[R-DEV]Rudd wrote:My only worry is that you arent working off psds ect, increasing the liklihood of the compression showing?


Yeah, thats what I have been doing, made it a psd, then when I want to test it in the editor, save a copy as a .dds, then make changes to the original psd.[R-DEV]Tim270 wrote:As long as you dont save as .DDS everytime you make a edit its "ok". Pretty if you are editing a existing .DDS make it a .PSD first, then do your edits, then save out as a .DDS.
