# Gameplay convenience
As many people used as an argument in favor of this change, it might indeed not be 100% realistic and I think we will all agree with it since all soldiers don't have binos in war time. But it's all about gameplay improvements : for example you can't take off with a chopper in one minute though it's how it works on PR, waiting 10 mins would be completely out of the gameplay we're looking for on PR ; same for epipens which are quite a lot unrealistic, and so on, there is an infinite amount of similar examples since PR remains a video game showing off something virtual.
I have been playing PR a lot since I started, always as medic in infantry. I'm therefor not that used to scoped weapons, and when I'm in a squad I use my binos almost everytime to look around, confirm targets and stuff and I think after all those years I can say I'm a pretty experienced medic. Not like I kill everyone and get many kills but I know my job and my personal experience has shown me how important binos are for a medic to simply have a better chance of surviving.
This is obviously all personal, but I'm pretty sure people will have all other kind of personal experiences that are going to confirm how binos are required most of the time.
Scoped players (even simple scoped riflemen) have the ability to zoom in even a little bit which is a massive advantage, thus no binos for them would be fair enough, though unscoped players lack this and I think this is where the problem is.
# Real life eye-focus transcription in video games
In real life our eyes can focus which increases sharpness of the observed spot and it allows us to see it better. When it comes to video game graphism it is like having an infinite dynamic resolution, which is quite obviously not the case on PR. So how does one do for games? they find an alternative : on Arma they have an eye-zoom which is there to "simulate" the real life eye focus since it offers more pixels to depict further things, in order to allow players to see them more accurately.

Would you be able to tell if the red thing is a random bush or a guy? In real life in such a situation, one would be able to know if that thing on top is a soldier or a bush because it's not limited to a couple of pixels. Broadly speaking, 10 pixels is not enough to make such a difference while 100 pixels is enough :


Zoomed in and out.
It's the same problem on this :

Impossible to tell what it is on the carrier while IRL we could clearly see two hueys because the resolution is too poor.
So you should be able to actually make that difference by zooming in since in real life it'd be done easily with automatic eye-focus. Thus binos would be required in such a situation to simulate that ability that soldiers would have in real life and NOT because they would use them in real life.
You guys have always been doing an awesome job and I couldn't wait for this 1.0 to be released, this game has been my favorite game ever and I feel like it will never stop entertaining me, but to be honest you DEV guys should really take long-time players' point of view more into consideration regarding gameplay stuff.
Once again I'm not blaming you for changing that, I just feel like gameplay improvement is something that can only be judged by as many experienced (by this I mean people who know quite a bit of PR) players as possible, which forms the main part of our community, and not only by a couple of DEVs and testers.
In my opinion maps/vehicles/factions/weapons can be tested by a few people, gameplay can't, it has to be a global community judgement and selection.
To sum it up?: binos are super important in term of gameplay on PR since they've always been part of the game and have always been available on all kits. If you guys remove them because IRL not everyone has them it is quite of an irrelevant argument since it is still a game, then you might as well remove epipens because they don't revive everyone in real life. Furthermore, real people have the ability to focus their eyes to "increase resolution" which is not possible on PR. Therefor if you'd really want the game to be realistic regarding this topic you'd need an alternative to this eye-focus, which has been, in my opinion, fairly simulated by binos so far, so what is the point in removing them?
Waiting for more feedback now


