Futuristic ConflictS

General discussion of the Project Reality: BF2 modification.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Futuristic ConflictS

Post by BroCop »

I am calling Militia. CoD logic implies that militants win even when they lose.
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Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Futuristic ConflictS

Post by Kothra »

ComradeHX wrote:Make PR but with GUNDAM instead of tanks or jets.
Pre-Celestial Being 00.

Hellions and Tierens and Flags.
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Futuristic ConflictS

Post by havoc1482 »

With a little creativity and some logical reasoning you could pull of a futuristic setup. Tactics won't change much, you just need to adapt and create tactics for new weapons and tech. The modern battlefield is always changing and it would be interesting to "develop" weapons and see how players utilize them.
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WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Futuristic ConflictS

Post by WelshManDan »

So this went really well then?
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Futuristic ConflictS

Post by ComradeHX »

Kothra wrote:Pre-Celestial Being 00.

Hellions and Tierens and Flags.
Or just early UC without the NT krap.
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Futuristic ConflictS

Post by KiloJules »

saamohod wrote:I'm only interested in futuristic conflicts like US vs UK, or France against Germany. That would be something really fresh and unexpected. :-P
o'reelly?!

War of 1812 - Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/World_War_I

Define "fresh" in a historic context pls ;)

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No but seriously, what would be needed to have those "conflicts" (and I would also like to see them!) in PR, would be those yellow tips on the barrels and the laser-system soldiers use in training. Bam, German-French joint training with dummy ammunition!
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Futuristic ConflictS

Post by =]H[= EasyAlpha »

Would totally play if the devs made that mini mod. Titan Mode !!!!
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