[QRF] Combined Arms Server

Player feedback for all Project Reality: Battlefield 2 servers.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [QRF] Combined Arms Server 64-Players!

Post by Mats391 »

Spook wrote:[CENTER]

- Removed Rallypoints completely!

Our goal was to return to the old 0.98 RallyPoint system as it was the perfect configuration. We totally support its functionality as it was before. Due to a still existing bug that was reported by me a couple of weeks ago here: https://www.realitymod.com/forum/f26-pr ... orted.html we are not able to do that. So either we keep the new RP system or use ours where the RP would just stay permanent where ever you place it. We are waiting for a fix. Until that the RPs will stay disabled.



couldnt you just use the python file from 0.98?
also nice to see something like this, will see how it turns out
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Mineral: TIL that Wire-guided missiles actually use wire
qubolo
Posts: 59
Joined: 2010-12-01 23:54

Re: [QRF] Combined Arms Server

Post by qubolo »

Great idea guys, lets check some legit gameplay changes now ! :D

My clanmates have spotted potential problem with UAV-mortars fob mitigation though.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [QRF] Combined Arms Server

Post by Brainlaag »

Wait what? You can remove RPs server side? Better get some changes rolling then.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [QRF] Combined Arms Server

Post by Nate. »

qubolo wrote: My clanmates have spotted potential problem with UAV-mortars fob mitigation though.
Thanks for the info, can you specify that?
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qubolo
Posts: 59
Joined: 2010-12-01 23:54

Re: [QRF] Combined Arms Server

Post by qubolo »

We discussed the potential use of UAV to spot FOB's and send some mortar fire on them, and since you have only 2 FOB's there is a problem i think, although i don't know to what extent. It would have to be tested and maybe limited somehow.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: [QRF] Combined Arms Server

Post by Spook »

Please continue discussing or providing feedback here: https://www.realitymod.com/forum/f29-pr ... dcore.html

New server, new thread. So there will be no confusion. This thread belongs to our unmodified server.
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Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: [QRF] Combined Arms Server

Post by Curry »

Thanks for the game tonight QRF!

cheers,
Curry.
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