.36 Server Bug - Invisible Objects/Players

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INVIS
Posts: 78
Joined: 2011-11-27 18:13

.36 Server Bug - Invisible Objects/Players

Post by INVIS »

Yesterday night we had a weird bug on HOG Mixed Maps (I think?!).
Parts of objects/players/guns turned invisible but obviously could still interact like usual.
You can find a screenshot album about that happening here.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: .36 Server Bug - Invisible Objects/Players

Post by Mineral »

Thank you for your report, do you know the previous played maps at that point by any chance? Or which layer of black gold it was you were playing?
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INVIS
Posts: 78
Joined: 2011-11-27 18:13

Re: .36 Server Bug - Invisible Objects/Players

Post by INVIS »

Sadly, I don't.
But I remember a few additional details: I couldn't hear my gunfire or see my weapon, scoped or unscoped.
And in one picture I just found a guy saying "I have a USMC kit", I didn't really pay attention to that though.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: .36 Server Bug - Invisible Objects/Players

Post by nAyo »

Same happened yesterday on =DRK= server, on Dovre. Russians were invisible!
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: .36 Server Bug - Invisible Objects/Players

Post by piepieonline »

For us to fix this bug, we need to know the preceding map as well. Do you know what map/layer that was nAyo?
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

.36 Server Bug - Invisible Objects/Players

Post by Steeps »

I've seen this happen on Xiangshan on PRTA a while back, like when 1.0 was first released. But of course, I don't remember the previous map. The French Forces were invisible, you could hear shots going off but you could not see other players or even your own gun.
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

Re: .36 Server Bug - Invisible Objects/Players

Post by Mineral »

Steeps wrote:I've seen this happen on Xiangshan on PRTA a while back, like when 1.0 was first released. But of course, I don't remember the previous map. The French Forces were invisible, you could hear shots going off but you could not see other players or even your own gun.
Yeah, this got fixed back then. But it seems more maps have this problem.
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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: .36 Server Bug - Invisible Objects/Players

Post by Oskar »

The preceding map on =DRK= last night, before Dovre (night layer) was Khamisiyah (standard).
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: .36 Server Bug - Invisible Objects/Players

Post by dysin »

[R-CON]Mineral wrote:Thank you for your report, do you know the previous played maps at that point by any chance? Or which layer of black gold it was you were playing?
kashan (lrg) then black gold (ins)
Last edited by dysin on 2013-09-02 14:17, edited 2 times in total.
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: .36 Server Bug - Invisible Objects/Players

Post by dysin »

again from black gold (inf) to muttrah (std)
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Mats391
PR:BF2 Lead Developer
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Re: .36 Server Bug - Invisible Objects/Players

Post by Mats391 »

happend on QRF server just now. bug appeared on Beirut AAS STD, we played Khamisiya Skirm INF before.
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Mineral: TIL that Wire-guided missiles actually use wire
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