Yesterday night we had a weird bug on HOG Mixed Maps (I think?!).
Parts of objects/players/guns turned invisible but obviously could still interact like usual.
You can find a screenshot album about that happening here.
.36 Server Bug - Invisible Objects/Players
- Mineral
- Retired PR Developer
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- Location: Belgium
Re: .36 Server Bug - Invisible Objects/Players
Thank you for your report, do you know the previous played maps at that point by any chance? Or which layer of black gold it was you were playing?
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INVIS
- Posts: 78
- Joined: 2011-11-27 18:13
Re: .36 Server Bug - Invisible Objects/Players
Sadly, I don't.
But I remember a few additional details: I couldn't hear my gunfire or see my weapon, scoped or unscoped.
And in one picture I just found a guy saying "I have a USMC kit", I didn't really pay attention to that though.
But I remember a few additional details: I couldn't hear my gunfire or see my weapon, scoped or unscoped.
And in one picture I just found a guy saying "I have a USMC kit", I didn't really pay attention to that though.
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: .36 Server Bug - Invisible Objects/Players
Same happened yesterday on =DRK= server, on Dovre. Russians were invisible!
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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piepieonline
- Retired PR Developer
- Posts: 433
- Joined: 2009-07-22 00:41
Re: .36 Server Bug - Invisible Objects/Players
For us to fix this bug, we need to know the preceding map as well. Do you know what map/layer that was nAyo?

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Steeps
- Posts: 1994
- Joined: 2011-08-15 15:58
.36 Server Bug - Invisible Objects/Players
I've seen this happen on Xiangshan on PRTA a while back, like when 1.0 was first released. But of course, I don't remember the previous map. The French Forces were invisible, you could hear shots going off but you could not see other players or even your own gun.

- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: .36 Server Bug - Invisible Objects/Players
Yeah, this got fixed back then. But it seems more maps have this problem.Steeps wrote:I've seen this happen on Xiangshan on PRTA a while back, like when 1.0 was first released. But of course, I don't remember the previous map. The French Forces were invisible, you could hear shots going off but you could not see other players or even your own gun.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: .36 Server Bug - Invisible Objects/Players
The preceding map on =DRK= last night, before Dovre (night layer) was Khamisiyah (standard).
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dysin
- Posts: 142
- Joined: 2007-03-25 23:27
Re: .36 Server Bug - Invisible Objects/Players
kashan (lrg) then black gold (ins)[R-CON]Mineral wrote:Thank you for your report, do you know the previous played maps at that point by any chance? Or which layer of black gold it was you were playing?
Last edited by dysin on 2013-09-02 14:17, edited 2 times in total.
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dysin
- Posts: 142
- Joined: 2007-03-25 23:27
Re: .36 Server Bug - Invisible Objects/Players
again from black gold (inf) to muttrah (std)
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: .36 Server Bug - Invisible Objects/Players
happend on QRF server just now. bug appeared on Beirut AAS STD, we played Khamisiya Skirm INF before.

Mineral: TIL that Wire-guided missiles actually use wire

