Binoculars Removal Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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Do you think the removal of binocs was a good idea in terms of gameplay?

Poll ended at 2013-10-19 00:17

Yes, nothing should be changed, keep it the way it is
80
47%
Binos should be accessible to more kits
34
20%
They should only stay removed for scoped kits
19
11%
Most/every kit should have binoculars, but certain kits should have more powerful magnifications
10
6%
It's always been an important gameplay feature that we can't get rid of at all; ie. for any kit
26
15%
 
Total votes: 169

AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Binoculars Removal Feedback

Post by AfterDune »

True. That's why I put the word between quotes, because it's not a real answer to your wishes.
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Wheres_my_chili
Posts: 240
Joined: 2011-07-31 23:35

Re: Binoculars Removal Feedback

Post by Wheres_my_chili »

Theres no need to be childish about it, man. This is a serious discussion, you dont have to patronize anybody to feel good aboit yourself. Chill out.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Binoculars Removal Feedback

Post by AfterDune »

Err, nobody's being childish.
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MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Binoculars Removal Feedback

Post by MaSSive »

There is no problem, medic shouldn't be standing out there with binoculars searching for targets. It should stay in the back covering squads back, and in case someone gets hurt, do his magic.

You may try again to 'explain' to me why would medic be needing a binoculars, but it wont work.
[R-DEV]AfterDune wrote:The in-game 'solution' if you want to go ironsight/aimpoint AND have binocs is to take Crewman. No ammo or frag grenades, but you do get smoke.
And I absolutely understand what you meant to say. I always pickup crewman kit for CQB and urban skirmishes.
Last edited by MaSSive on 2013-09-04 05:41, edited 1 time in total.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Binoculars Removal Feedback

Post by ghostfool84 »

I see there is no way to change your mind about that and i understand your arguments. Its just in the end lesser fun to play the game, not because of i dont have sup0r 1337 optics or binos, its just i feel so bored when everyone else is fighting. Medic gets completely reduced to its healing role and if a long range firefight happens or we defend a position on maps like khamiisiya i just tab out and surf the internet and tab in when someone calls a medic, just because there nothing else to do. That is the whole point for me and i simply dont see the advantage this change brings. Yeah you can bypass that by switching the Kit on a crate, but what does that matter when you guys bring points up like "teamplay bla bla" when everyone just switch his kit to something like marksman or crewman, i think thats not how this game should played. For sure i can grab a sniper kit and take my medic back if someone needs a heal, but i felt never do so before and its not good for the team...
I like to play PR even with this change because its a great game but it doesnt flow like before and i miss the small things the binos brought like watching a apc fight far away or simply what happens on the map, you had a way to entertain you when there was nothing to do. Its not that gamebreaking or something, but i miss it and i see it doesnt make any sense to discuss it further.
[KSK]
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Binoculars Removal Feedback

Post by nAyo »

Medic gets completely reduced to its healing role and if a long range firefight happens or we defend a position on maps like khamiisiya i just tab out and surf the internet and tab in when someone calls a medic, just because there nothing else to do.
This. I do the same, just because there is NOTHING YOU CAN DO when you are medic on maps such as kamishiya. I don't think players should have to tab out because of boredom, and if this happens I'm fairly sure it means there is a flaw somewhere..

With a scope you can spot, with binos you can spot. Only HAT and medic have neither of these, but the HAT can do its HAT job, so what can the medic do? pretty much nothing, maybe hope for someone to get crushed between the crate and the truck so there is some reviving job to do.
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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Binoculars Removal Feedback

Post by Kerryburgerking »

nAyo wrote:This. I do the same, just because there is NOTHING YOU CAN DO when you are medic on maps such as kamishiya. I don't think players should have to tab out because of boredom, and if this happens I'm fairly sure it means there is a flaw somewhere..

With a scope you can spot, with binos you can spot. Only HAT and medic have neither of these, but the HAT can do its HAT job, so what can the medic do? pretty much nothing, maybe hope for someone to get crushed between the crate and the truck so there is some reviving job to do.
But most HAT have some sort of scope.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Binoculars Removal Feedback

Post by nAyo »

Ye well, only on the rocket launcher so it still can't be considered a 'scope' I think, or at least not a very handy one.

Anyway despite of this, in my example of kamisiya a HAT would have something to do, shooting vehicles and stuff, while the medic stupidly waits/hopes for people to get shot.
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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Binoculars Removal Feedback

Post by ghostfool84 »

And theres only one HAT per Team so its a really really special Kit. You have Medics in every squad.
[KSK]
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Binoculars Removal Feedback

Post by nAyo »

Today on Karbala I felt so freaking useless as a medic. Well I didn't feel I actually was. In the middle of the desert with no binos just walking around hoping for people to die since there is absolutely nothing else to do!

I kept tabbing out to browse forums and shit, I'm sorry but this should never happen, we don't play PR to get 100% bored because nothing to do at all. This should really show you DEVS how much of a flaw there is with this new system. I can't believe it is not even considered, especially when both polls made about it say that people want it to be changed.

What in the hell is the purpose of removing binos, they have been everywhere since PR started like 10 years ago and it has always been a typical PR feature which would actually make the difference with BF2 or any other fps except pretty much Arma. Now all of a sudden, after a decade, bim binos are removed. Why would one change/remove something that has been good and working in the past, I don't get it?

7 years ago when my friend introduced me to PR, he told me this exact thing : "You'll see nayo it's not like BF2 where when you get shot you just shoot back because you kind of know where the guy is. On PR you get shot you get your binos out and start looking around to spot the enemies and try to see where they are, it's much more tactical and less arcade."

I still remember this because I didn't know PR yet and actually found very interesting the idea of adding binos to BF2 for more tactical and less arcade, hence a bit more realistic.
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Binoculars Removal Feedback

Post by IINoddyII »

Dude... Please settle down or start your own blog or something. You put up a poll and the overwhelming number of people are happy with the current setup.

I play medic mostly out of all kits and don't have a drama adapting my gameplay to suit the current setup...
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Binoculars Removal Feedback

Post by Gracler »

I originally voted that nothing should be changed, but lately I've caught myself constantly requesting a crewman kit if im a medic or breacher if I'm playing a big open map.

I think that the kit's who by default don't get a long range weapon should get bino's so they can help direct the fire instead of being useless. It is okay being bored in PR, but feeling useless when your squad-mates are firing rounds down range is quite bad. Your just hoping for bad things to happen to your own squad :D , so your no longer useless.

The HAT don't need binos because he is already firing down range with his HAT. Just add it to Breacher and medic maybe. Switching to crewman feels like a temporary but necessary fix.

On the good side you there are less eyes observing the battlefield so it is easier to "sneak" around without getting spotted, but it is also a big disadvantage to players using small laptop screens as they would be blind at shorter range.
Last edited by Gracler on 2013-09-11 07:57, edited 4 times in total.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Binoculars Removal Feedback

Post by Spush »

nAyo wrote:Today on Karbala I felt so freaking useless as a medic. Well I didn't feel I actually was. In the middle of the desert with no binos just walking around hoping for people to die since there is absolutely nothing else to do!
I'm sorry, but your medic kit is the role you play. Your priority as a medic in a squad is to heal players :roll: ... Not to take out your binocs every 3 seconds after you shoot to scan like a terminator.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Binoculars Removal Feedback

Post by nAyo »

You put up a poll and the overwhelming number of people are happy with the current setup.
53% aren't! same on the previous poll here

@Spush, yes I'm aware of that, but why would it be completely useless when it could help spot enemies, or look around just to cover the area. I play medic 247 since I started PR, and I have noticed a big difference between before 1.0 and after 1.0. It is not the same gameplay, one whole part is now missing, which inevitably leads to boredom now on karbala or kamisiyah for example :|

"Is that a bush or a guy?" is the question I have asked the most so far I think. How is that even any realistic to struggle on something like that, especially when it's just a couple of hundred meters away only...
Last edited by nAyo on 2013-09-11 12:10, edited 1 time in total.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Binoculars Removal Feedback

Post by Heavy Death »

Can we settle this once and for all?

Binocs are ingame because there is binocs in the god damned real life. If binocs were ingame to "represent better vision compared to RL" there should be SECONDARY binocs to represent the, yet again, god damned RL binocs!

Scopes are ingame to represent mounting scope on the guns, not to represent better vision IRL. If ironsights would have 1,5x zoom, then ACOG would have 5,5x zoom and that is not realistic.

Is its really so hard to understand that you are not the only one lacking binocs? Apparently it is. Everybody is at the disadvantage which in turn makes everybody equal.
For people saying that you are not useful to the squad; the squad directs your fire, you are not useless as you still have the option to fire in the general direction, and if the guy next to you sees the tracers falling low, he will correct YOU. Its like being handicapped in a wheelchair but wanting to help carry a piano up the stairs; no go, brother, others will help you. They are your friends when engaging, you are their friend when throwing a hook, healing, or whatever.

There, end of discussion.
/Thread.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Binoculars Removal Feedback

Post by saXoni »

[R-MOD]IINoddyII wrote:Dude... Please settle down or start your own blog or something. You put up a poll and the overwhelming number of people are happy with the current setup.

I play medic mostly out of all kits and don't have a drama adapting my gameplay to suit the current setup...
If you look at the poll you can see that the majority of the voters are unhappy with the changes.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Binoculars Removal Feedback

Post by nAyo »

Is its really so hard to understand that you are not the only one lacking binocs? Apparently it is. Everybody is at the disadvantage which in turn makes everybody equal.
Medic with no scope and no binos versus officer with scope and binos, or versus insurgents/talibans with binos on all kits, or versus AR with scope, or versus rifleman with scope and so on. I'm not going to give more examples I guess you get my point. I don't think you really understand what equality consists in, equality was when everybody had binos.

And for eye vision, what we say is that binos fairly simulate that, just like it has two purposes : #1 the binos themselves, and #2 a good way to simulate that eye-focus thing :roll:
Last edited by nAyo on 2013-09-11 13:05, edited 1 time in total.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Binoculars Removal Feedback

Post by AfterDune »

saXoni wrote:If you look at the poll you can see that the majority of the voters are unhappy with the changes.
There's a total of 160 votes at this moment, of which 46.88% is fine with the current setup (= 75 people). The remaining 85 would like to see a change, varying from bringing back some binocs to bringing back all.

There are way too little votes in order for the poll to mean anything (for either "side", that is).

For me, personally, this says most forumpeople see this thread (it's bumped very regularly), but simply don't bother to vote. Either because they're happy with the change, or they don't really care and are happy with whatever gets decided.
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Binoculars Removal Feedback

Post by Frontliner »

Is there anything speaking against an option to zoom in on unscoped rifles though? This would close the gap between scoped and unscoped rifles and address the limited eyesight in the game simultaneously while still reflecting that the _relative_ majority voted for no binocs.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Binoculars Removal Feedback

Post by Rhino »

Frontliner wrote:Is there anything speaking against an option to zoom in on unscoped rifles though?
We've looked into it and put it this way, even the guys who where in favour of trying out this idea in concept decided against it after trying it.
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