maybe add some more cover and detail in the roads? like debry piles or roadblocks?
keep it up
Scale of this city is not even comparable to the size of Grozny, but good job man.Mrslobodan wrote:Ok so here is the new minimap with medium terrain lightmaps. I will make the terrain a bit brighter and also change some other lightsettings.
( There are some objects in some random places which I will move/delete later)



Well yeah, but that does mean there is some limit, I'm not saying exactly where it's at, just that you can't make a 2-4 km map with 100% city, or you can but as you say there will have to be alot of space between the buildings, which I guess would't look too good.crocop:There isnt a exact limit per se, but the general guideline is to not densely place them
4km maps = 16km^2Sylent/shooter: 2. You will not be able to make a full city map in a 4km map. Its too big and it won't even be playable. 2km is even pushing it a bit... If you take a look at other pr maps that have cities look at how they are done, muttrah for example has a lot of dead space because of the ocean.


This is news to me, unless you mean modified textures not by the BF2editor or non-object LMs?[R-DEV]Amok@ndy wrote:if you eneable the right settings the lightmaps get reloaded automatically, would need to check though which setting it was

