The Normandy Campaign

General discussion of the Project Reality WWII modification.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: The Normandy Campaign

Post by AfterDune »

The Dutch terrain back then looks a bit like this:

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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: The Normandy Campaign

Post by camo »

'[R-DEV wrote:AfterDune;1945639']The Dutch terrain back then looks a bit like this:

wow no joke i played that game two days ago, felt like some 3rd person ww2 shooting. Sweet game, just wish the next one (furious four) was never made and they continued on with the story.
Looking at it again it does look alot like Normandy depicted in PRN. It does have more fields but it does look quite similar. Although i've never been to either place so i don't know what i'm on about.
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RAF1996
Posts: 35
Joined: 2013-03-17 11:03

Re: The Normandy Campaign

Post by RAF1996 »

Arcturus, believe me i'd help you out if i had the knowledge or time. its just ideas for the bettering of the mini-mod..... and ahh i see now shadowfox :) i still think desert would be easier to do, would be great fun as well!
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: The Normandy Campaign

Post by Arc_Shielder »

RAF1996 wrote:i still think desert would be easier to do
Actually no, it wouldn't.

Guys be aware that suggesting more content isn't necessarily constructive as that is a given. It is underestimating the effort it takes to mod and hence why sometimes PR Devs drop the cliche line.

Without backing up the desire to do something, it will always fall on deaf ears. A team won't detract of their current goals because someone wants this or that. The goals have been set for a purpose and will only expand according to the resources at hand.

Sorry if I am being harsh and please understand that I'm not trying to have a go at you. I was one of the guys following PN closely and suggesting things regularly until I decided to learn a skill. I proposed my idea to AD and right now I am in the team trying to materialize that wish. With university, family, friends and potential jobs/internships crawling in and yet I find time for this.
If none of this happened, then chances of this wish ever coming true would be little to none right now. That I am sure of.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: The Normandy Campaign

Post by lucky.BOY »

BloodyDeed phrased it nicely
[R-DEV]BloodyDeed wrote:...
What stops you from doing so?
Skill? We all had to start somewhere?
Time? We all have family/GFs/uni/jobs, it's just a matter of priorities.
...
RAF1996
Posts: 35
Joined: 2013-03-17 11:03

Re: The Normandy Campaign

Post by RAF1996 »

well I had been talking about the desert map with Heuroeox, i may have underestimated the challenges of a desert map during our conversation i suppose, but he seemed to think it was Plausible (it certainly gave him a few ideas).
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: The Normandy Campaign

Post by Rabbit »

RAF1996 wrote:well I had been talking about the desert map with Heuroeox, i may have underestimated the challenges of a desert map during our conversation i suppose, but he seemed to think it was Plausible (it certainly gave him a few ideas).
Here is something to think about, we would need all new textures on top of a level, a level that takes a year to fully complete by a dedicated mapper, something we don't have many of.

Not to mention, we just pulled a dedicated off current more pressing projects, a long with a texture artist or two. We just lost 2-3 key devs, to get that level done. For the time being, its not happening, simple as that. Asking for it wont cut it.
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AfSoccer "I just don't see the natural talent."
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CTRifle
Retired PR Developer
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Joined: 2011-01-03 14:57

Re: The Normandy Campaign

Post by CTRifle »

And seriously, we do need the mappers. We have alot of maps that can be started by even a novice, or easy as a first map. We just need those people to step forward. We will provide all the info and refs ;)
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RAF1996
Posts: 35
Joined: 2013-03-17 11:03

Re: The Normandy Campaign

Post by RAF1996 »

woah, it was only an inquiry... no need to jump down my throat about it. i understand its a lot of work, i never once stated anything different.
AfterDune
Retired PR Developer
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Re: The Normandy Campaign

Post by AfterDune »

Don't worry about it, RAF :) . It just takes a whole amount of work to get it done. It's feasible though, but takes a lot of work.
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RAF1996
Posts: 35
Joined: 2013-03-17 11:03

Re: The Normandy Campaign

Post by RAF1996 »

Haha, finally a voice of reason! i understand it takes a long time, I can see that. i was simply saying that it would be a nice thing to think about for the future. i have acctually just asked Heureox if he would like some help with anything to do with PN. despite my having no knowledge whatsoever of mapping, modelling anything. Afterdune, if there is anything i can help with give me a shout, seeing as so many people have said that they need more hands on deck, i'll do what i can :)
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: The Normandy Campaign

Post by rodrigoma »

mapping is easy to learn and do, you just have to have dedication, and time. and if you play PR and roam around the forums ;) you probably have that.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: The Normandy Campaign

Post by Arc_Shielder »

Like rodrigoma said, mapping is the most accessible field. If you're willing to map then we will assist you.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: The Normandy Campaign

Post by Rabbit »

[R-CON]rodrigoma wrote:mapping is easy to learn and do, you just have to have dedication, and time. and if you play PR and roam around the forums ;) you probably have that.
Easy for you maybe. Hard as hell for me.
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: The Normandy Campaign

Post by Pvt.LHeureux »

Oh nice, he had his name changed! You do a good job Rabbit, you're very talented and you work quite fast to be honest, and dat multitasking with like what.. 4 maps now?

Btw, mapping is "easy" but it's long and keeping morale is hard. RAF, you could probably do texturing too if you want.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: The Normandy Campaign

Post by rodrigoma »

placing some statics in not hard it just takes a lot of time :-P , and morale well said Heureux
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: The Normandy Campaign

Post by doggreen »

Dear AD, [R-CON] rodrigoma,

From what I read in the other topics do you plan to develop OPERATION MARKET GARDEN .. Awesome
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Would be the most complete map, involving practically every assets (vehicles - tanks - cannons - planes)

I have saved this link, which shows the evolution day by day, including videos and maps of this great battle of WWII

Operation Market Garden (Hell's Highway) chronology | Amazing Planet

I'm also in the movie bluray The BRIDGE TOO FAR
A Bridge Too Far Trailer [HD] - YouTube

I'm no good mapper or developer, but if you need help with historical survey, (books - maps and search) I am at the disposal
Last edited by doggreen on 2013-09-09 17:43, edited 1 time in total.
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: The Normandy Campaign

Post by Rabbit »

doggreen wrote:-snip-
I'm no good mapper or developer, but if you need help with historical survey, (books - maps and search) I am at the disposal
There are great things out their provided the mapper wants to spend a bit of cash.

http://www.serviceofsupply.com/images/M ... lowres.gif

http://www.serviceofsupply.com/images/M ... uthern.JPG

Found here.
Maps - Service of Supply Militaria

I will probably end up buying one for my next level.
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AfSoccer "I just don't see the natural talent."
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: The Normandy Campaign

Post by rodrigoma »

Im not planning anything, I have my hands full with maps already ;P

And I think I have had enough of making Hedges in Brecourt ;)
I personally am always hoping for people to step up to make a map or just help out in other things.
Just in this thread you can see the example, people that decided to help out and learn to map.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: The Normandy Campaign

Post by torenico »

If a total idiot like me could get mapping going, anybody here could do the same, or even more.


If BF2Editor wasn't such a ***** i would be mapping a lot now, loved it!.
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