Sorry my bad english.
Supply icon like vehicle.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Supply icon like vehicle.
hello, do not know if I've suggested but it would be very useful if the Supply had a icon on the mini map because often when posing fire bases in the middle of a dense bush and suplay this in the middle or when is inside me somewhere behind something is really hard to find and when you need a kit or ammo is always frustrating when we find in terms of "logic" or "Reality" suplay let's say that the box have a device inside which appears on the GPS. 
Sorry my bad english.
Sorry my bad english.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: Supply icon like vehicle.
We considered marking crates on the minimap but decided it would create too many markers, which would clutter the map and possibly cause lag. So you'll just have to walk around the FOB and find the crate. Remember, it has to be within 50m so it shouldn't take too long to find.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Supply icon like vehicle.
iirc it was down to not being able to find a way of making it only show for one team, although if we changed the way our crates dropped it would be possible and it wouldn't cause any lag.[R-DEV]AFsoccer wrote:We considered marking crates on the minimap but decided it would create too many markers, which would clutter the map and possibly cause lag.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Supply icon like vehicle.
What about the ability to self mark the location of enemy crates? Right now most players use the Bridge out Icon to symbolize enemy crates or future crate request locations. Could "BRIDGE OUT" be changed to read Crate location? and while im talking about it Change "Rally Point" to enemy squad?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Supply icon like vehicle.
Interesting ideaRedamare wrote:What about the ability to self mark the location of enemy crates? Right now most players use the Bridge out Icon to symbolize enemy crates or future crate request locations. Could "BRIDGE OUT" be changed to read Crate location? and while im talking about it Change "Rally Point" to enemy squad?
Would need to make the create icon pretty small so it doesn't clutter up the map however and would ideally want it destroyed when the create is.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Supply icon like vehicle.
and about bringing back the vanilla mini map? could function as the squad radar in ArmA2 only appears squad and Suplay box, ammo box, small tings we dont need in the map, lets say that this will be the field of view and memory of the soldier.
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Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Supply icon like vehicle.
Well, I wouldn't think that the FOV and memory of a soldier should be a gameplay item. When you're playing, you're the soldier. You have a FOV and you have memory so there's no point in making a gameplay element for a soldier's memory. That's why we don't have an ammo counter for what's left in your magazine. You're supposed to remember about how many shots you've fired.Roque_THE_GAMER wrote:lets say that this will be the field of view and memory of the soldier.
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zloyrash
- Posts: 408
- Joined: 2009-11-08 10:25
Re: Supply icon like vehicle.
Totally agree!Darman1138 wrote:Well, I wouldn't think that the FOV and memory of a soldier should be a gameplay item. When you're playing, you're the soldier. You have a FOV and you have memory so there's no point in making a gameplay element for a soldier's memory. That's why we don't have an ammo counter for what's left in your magazine. You're supposed to remember about how many shots you've fired.
Must use your own memory and brains, not indicators.

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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Supply icon like vehicle.
the fov from Arma 2 it's different because you can see around with Alt key but im BF2 you have to move your soldier to know whats goin on.Darman1138 wrote:Well, I wouldn't think that the FOV and memory of a soldier should be a gameplay item. When you're playing, you're the soldier. You have a FOV and you have memory so there's no point in making a gameplay element for a soldier's memory. That's why we don't have an ammo counter for what's left in your magazine. You're supposed to remember about how many shots you've fired.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: Supply icon like vehicle.
Couldn't we use the same system that the mines once had to warn friendlies so that this way you can see where the crates are specially if they're inside a static?

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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Supply icon like vehicle.
Even better > Using commo rose > Need Ammo > reveals positions of supply locations on the map/minimap for XX seconds
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Supply icon like vehicle.
Nice idea!MaSSive wrote:Even better > Using commo rose > Need Ammo > reveals positions of supply locations on the map/minimap for XX seconds
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Supply icon like vehicle.
Ye, doesn't last very long thou and might send the wrong message to people needing ammo thinking "damn, there is no ammo there, better stay clear of that area!"MaSSive wrote:Even better > Using commo rose > Need Ammo > reveals positions of supply locations on the map/minimap for XX seconds
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Supply icon like vehicle.
perhaps another word with the ammo as optional "Need Supply" with right button.[R-DEV]Rhino wrote:Ye, doesn't last very long thou and might send the wrong message to people needing ammo thinking "damn, there is no ammo there, better stay clear of that area!"![]()
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Supply icon like vehicle.
Why so? Id just remove those icons from riflemans and some other kits it appears on, and make it only appear on ammo boxes for a longer period of time.[R-DEV]Rhino wrote:Ye, doesn't last very long thou and might send the wrong message to people needing ammo thinking "damn, there is no ammo there, better stay clear of that area!"![]()
Its already in the game and its the easiest and probably most effective way of doing it.
I find situation right now as minimap or map being overly cluttered with those supply icons when you use commo rose function, so its hard to distinct, who is what and what the crate is.
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Supply icon like vehicle.
Or it could be left as is, if you want a ninja FOB and hidden crates, they will be hard to find. If you want easy find crates then the enemy can find them easily as well, I really don't think its worth changing anything.
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Supply icon like vehicle.
Oh but there is sorcery in it! Enemy cant see icons when you call for ammo from commo rose, so whats the problem there.
Either way Id be fine, but Id remove those stupid icons cluttering the map with ammo-like icons and leave them show only for crates, not infantrymen. If you need ammo and theres no crate around and you have a rifleman in squad you call him over mumble to find him, you dont use commo rose and track for icons.
Either way Id be fine, but Id remove those stupid icons cluttering the map with ammo-like icons and leave them show only for crates, not infantrymen. If you need ammo and theres no crate around and you have a rifleman in squad you call him over mumble to find him, you dont use commo rose and track for icons.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Supply icon like vehicle.
If your talking about players changing the way they are currently using the ammo icon as I thought you where on about then you will get mixed messages between the old message of "need ammo here" and the new message of "ammo is here" which are the total opposite of each other...MaSSive wrote:Why so? Id just remove those icons from riflemans and some other kits it appears on, and make it only appear on ammo boxes for a longer period of time.
Its already in the game and its the easiest and probably most effective way of doing it.
I find situation right now as minimap or map being overly cluttered with those supply icons when you use commo rose function, so its hard to distinct, who is what and what the crate is.
If however your talking about making a new icon etc, that's a different story and we covered that a few pages ago.
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Takeda
- Posts: 61
- Joined: 2010-02-10 15:59
Re: Supply icon like vehicle.
How about making a small hovering mark(that is visible from aroud 30-50m) above supply crate?. It could look like hovering mine marks in Forgotten Hope 2, but instead of skull, there would be an ammo mark or smt like that.[R-DEV]Rhino wrote:If your talking about players changing the way they are currently using the ammo icon as I thought you where on about then you will get mixed messages between the old message of "need ammo here" and the new message of "ammo is here" which are the total opposite of each other...
If however your talking about making a new icon etc, that's a different story and we covered that a few pages ago.


