BF2 maps

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Tommygun
Posts: 325
Joined: 2011-03-16 08:08

BF2 maps

Post by Tommygun »

Excuse my ignorance but how tricky is it to use/convert or incorporate some bf2 maps to PR? i was just looking at some of them and there were some pretty cool maps...maybe they are too small but things like Zatar wetlands, Dragon valley etc.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: BF2 maps

Post by SShadowFox »

Not much really, there's a tutorial here.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: BF2 maps

Post by Tommygun »

Thanks Shadow. I presume the community does not really want these old maps or do you think they might be included if someone actually got it together and audited and fixed them for PR?
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: BF2 maps

Post by BroCop »

They were phased out of the mod for being too small and for the efforts of having as less vBF2 stuff as possible. Auditing them for PR wont do them much good as they just dont suit PR's gameplay anymore
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: BF2 maps

Post by Rabbit »

CroCop wrote:They were phased out of the mod for being too small and for the efforts of having as less vBF2 stuff as possible. Auditing them for PR wont do them much good as they just dont suit PR's gameplay anymore
However, doing this would make them a bit more playable.

https://www.realitymod.com/forum/f189-m ... 2-4-a.html

Its what I was doing here.

https://www.realitymod.com/forum/f354-c ... m-wip.html
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AfSoccer "I just don't see the natural talent."
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MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: BF2 maps

Post by MertSahin »

that is some great work Rabbit do you think they will ad your Sharqi Peninsula ever !?
and as TommyGun said dragon valley would be beastlike for PR
i would love to play it on PR
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: BF2 maps

Post by Rabbit »

MertSahin wrote:that is some great work Rabbit do you think they will ad your Sharqi Peninsula ever !?
and as TommyGun said dragon valley would be beastlike for PR
i would love to play it on PR
I've stopped work on it for the foreseeable future, as I am busy with the Syrian comfac and Project Normandy. Maybe someone day I will start back on it.
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AfSoccer "I just don't see the natural talent."
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Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: BF2 maps

Post by Tommygun »

Nice Rabbit! I quite like the idea of bunkering down in a bunker on the golf course. I guess with all of this it just requires some effort on behalf of the community to come up with something exciting that grabs people. That said, will the new dev work on cry engine 3 require all new work or is there any way to import some of the previous maps and statics from BF2 :P R to the cryengine format. Maybe we should all focus on learning the new engine and what it can do? As you can tell I have no idea....I did make quite a few Quake 1 maps tho :) ....back in the day....
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: BF2 maps

Post by Rabbit »

Tommygun wrote:Nice Rabbit! I quite like the idea of bunkering down in a bunker on the golf course. I guess with all of this it just requires some effort on behalf of the community to come up with something exciting that grabs people. That said, will the new dev work on cry engine 3 require all new work or is there any way to import some of the previous maps and statics from BF2 :P R to the cryengine format. Maybe we should all focus on learning the new engine and what it can do? As you can tell I have no idea....I did make quite a few Quake 1 maps tho :) ....back in the day....
You should be able to import heightmap data if I can remember correctly. Statics should be remade, as the cry 3 engine can handle much more detail.
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AfSoccer "I just don't see the natural talent."
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