Burning Sands AI CTD

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Boris
Posts: 223
Joined: 2006-11-11 22:18

Burning Sands AI CTD

Post by Boris »

Seems to be a bug in Burning Sands STD coop causing an AIDLL.dll crash:

[ATTACH]7900[/ATTACH]

I think the vehicle at fault is either the mec_ahe_havoc, or mec_ahe_havoc_sp, or both (maybe they should both be the _sp variant?).

To reproduce: Just run a coop game for 'a while', something like 10-30 minutes, and it should crash out at some point.

UPDATE: I can confirm it crashes if either of these vehicle variants are included.
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Last edited by Boris on 2013-10-10 20:23, edited 2 times in total.
Reason: update
ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: Burning Sands AI CTD

Post by ballard_44 »

DJBarney reported this awhile ago and I can confirm that it does happen.

Boris, are you saying that if you delete both Havocs from the map it will play though without a crash?
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Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Burning Sands AI CTD

Post by Boris »

Yes, it seems that way. I've played probably 6 full rounds through without issue with the 2 Havocs removed, but never managed more than about 30 minutes with them included. I noticed it had a tendency to CTD whenever the Havoc came close, ready to fire on me. I'm guessing it could be something like a bot trying to fire a primary or secondary weapon that's not been setup right in the tweak file, hence the PINone error.
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Burning Sands AI CTD

Post by melonmuncher »

Thanks man, fixed for next patch
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