Seems to be a bug in Burning Sands STD coop causing an AIDLL.dll crash:
[ATTACH]7900[/ATTACH]
I think the vehicle at fault is either the mec_ahe_havoc, or mec_ahe_havoc_sp, or both (maybe they should both be the _sp variant?).
To reproduce: Just run a coop game for 'a while', something like 10-30 minutes, and it should crash out at some point.
UPDATE: I can confirm it crashes if either of these vehicle variants are included.
Burning Sands AI CTD
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Burning Sands AI CTD
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Last edited by Boris on 2013-10-10 20:23, edited 2 times in total.
Reason: update
Reason: update
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: Burning Sands AI CTD
DJBarney reported this awhile ago and I can confirm that it does happen.
Boris, are you saying that if you delete both Havocs from the map it will play though without a crash?
Boris, are you saying that if you delete both Havocs from the map it will play though without a crash?

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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Burning Sands AI CTD
Yes, it seems that way. I've played probably 6 full rounds through without issue with the 2 Havocs removed, but never managed more than about 30 minutes with them included. I noticed it had a tendency to CTD whenever the Havoc came close, ready to fire on me. I'm guessing it could be something like a bot trying to fire a primary or secondary weapon that's not been setup right in the tweak file, hence the PINone error.
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melonmuncher
- PR:BF2 Developer
- Posts: 266
- Joined: 2012-01-13 05:14
Re: Burning Sands AI CTD
Thanks man, fixed for next patch
