[help] editor setup for 1.0

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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

[help] editor setup for 1.0

Post by pr|Zer0 »

hello,
short version of my tragedy:
installed pr10, cloned it to pr_edit, created an objects folder and unzipped all "object_xyz.zip" files from pr/content folder to pr_edit/objects. Fired up the editor and of course it crashes on very beginning because its missing some conicalt or whatever texture, meaning its still missing some files and folders somewhere. I am posting this because I am VERY short on spare time and I dont have time to experiment.
Any help will be appreciated on how to set this bloody editor for pr.
Thank you
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [help] editor setup for 1.0

Post by Ason »

sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [help] editor setup for 1.0

Post by sylent/shooter »

Out of curiousity Mrslobodan, what version are you mapping for? I myself am still working in .97 because I'm familiar with it and its file structure. Should ask AFsoccer though and see if he can help.

Killing the enemy sylently
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [help] editor setup for 1.0

Post by BroCop »

Tbh all I did was extract the objects folder from the new zips into my current setup and called it a day
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [help] editor setup for 1.0

Post by Ason »

0.97 aswell. I used files/set up editor from PR 0.97-0.98 if that is what you mean? :)
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [help] editor setup for 1.0

Post by sylent/shooter »

Zero you can't use the method of creating pr_edit with PR 1.0 because it uses a different folder structure. If you have the old PR_EDIT just extract the new assets to it and use that. If not I can possibly find out from the guys above if I can make a .zip/.rar of a stock pr_edit and you can use that.

Killing the enemy sylently
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