hello,
short version of my tragedy:
installed pr10, cloned it to pr_edit, created an objects folder and unzipped all "object_xyz.zip" files from pr/content folder to pr_edit/objects. Fired up the editor and of course it crashes on very beginning because its missing some conicalt or whatever texture, meaning its still missing some files and folders somewhere. I am posting this because I am VERY short on spare time and I dont have time to experiment.
Any help will be appreciated on how to set this bloody editor for pr.
Thank you
[help] editor setup for 1.0
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: [help] editor setup for 1.0
Maybe this is of any help?
https://www.realitymod.com/forum/f189-m ... dding.html
https://www.realitymod.com/forum/f189-m ... dding.html
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [help] editor setup for 1.0
Out of curiousity Mrslobodan, what version are you mapping for? I myself am still working in .97 because I'm familiar with it and its file structure. Should ask AFsoccer though and see if he can help.
Killing the enemy sylently
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: [help] editor setup for 1.0
Tbh all I did was extract the objects folder from the new zips into my current setup and called it a day

- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: [help] editor setup for 1.0
0.97 aswell. I used files/set up editor from PR 0.97-0.98 if that is what you mean? 
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [help] editor setup for 1.0
Zero you can't use the method of creating pr_edit with PR 1.0 because it uses a different folder structure. If you have the old PR_EDIT just extract the new assets to it and use that. If not I can possibly find out from the guys above if I can make a .zip/.rar of a stock pr_edit and you can use that.
Killing the enemy sylently

