Sniper Rifles: No more OHK?

robbo
Posts: 1159
Joined: 2006-10-25 15:14

Re: Sniper Rifles: No more OHK?

Post by robbo »

For a start i "aim" for a REALISTIC kill eg the head. This being project reality you hardly expect a 1 shot one kill on some chaps shin/thigh/knee so i tend to not do this because it seems ridiculous.

If i shot you with a 7.62 rifle from 100m-1000m i would gaurente you would be out of action/taken from the field Unable to fight till full recovery This could be showed by the one hit kill.

Shooting somone in the leg and killing them is very "call of duty"

You aim for the area of center mass which is generally the armored area of the target thus failing your kill shot you suggested of the legs :roll:

The main point of my post is that there needs to be a decent difference between the DMRs and the more professional conventional sniper, no they dont OHK but you can get 2 accurate shots off faster than the sniper rifle can thus making it easier to kill the enemy.

Your 100m picture of the soldiers yellow and red hit boxes is very much appreciated im sure you have it stuck to the side of your monitor. Good luck shooting people in the leg :29_slaps:
RealKail
Posts: 93
Joined: 2010-02-15 05:25

Re: Sniper Rifles: No more OHK?

Post by RealKail »

The entirety of the legs are not a OHK zone. Only the upper thigh and pelvic area produce a OHK. Anything below that, same thing as hitting them in the torso. Tried with several different rifles that didn't previously have OHK capability, and always had the same result.

The issue with trying to hit this area though, is anybody utilizing a bit of cover is going to have their pelvic area protected. Especially when you go into urban combat where people are typically shooting from windows.
Spectrium
Posts: 53
Joined: 2013-02-24 14:05

Re: Sniper Rifles: No more OHK?

Post by Spectrium »

@T.A Sharps


Brother, I think there is a communication problem between you and me and i know that's because of my bad english. I cannot change my english. I'm sorry about that. So please read my words carefully.

You said "you are not supposed to see target's body parts and Snipers in real life does not aim for the head" But i need to say "yes i'm supposed to see my enemies body parts well upto 600meters. Also snipers in real life can aim target's lesser body parts"


Thank you for illuminating us about PR human anatomy. But please accept that I'm not talking about accuracy of myself or i'm not saying that i really need a restoration about sniper rifles. What i'm talking about is if somebody get's a bullet at his head should be %100 dead and who takes a bullet at his torso should be %75 wounded. Because vests cannot save your life until you get a medical aid. It's because after .20 cal bullets it's not still bulletproof but it starts to be bulletresistant vestments. There are no %100 bulletproof vest with low weight in the world. But i totally agree that lower than .40cal bullets has no %100 penetration against type III and type IV bulletproof vests.

Whatever.. That's not my point. Just when i get a hit on my head i should be dead. I shouldn't be revived. That's my first part.



Second thing that i'm discussing is that project reality scopes have really lower magnification than real ones. Please read this part carefully:

- Standart human head is about "9-10 inch/20-25cm"
- Standart human height is about "68inch/175cm"
- Equation for calculating range with height of the target on standart m24 scope is:
"(target size in metersx1000)/mil-dot reading = range"
- Mil-dots: small dot's on m24 reticle


Now you are just look on your scope in iron eagle. You see a afk player with fully body part at 600 meters. Normally you are going to see your target's body between the center of the reticle and first mil-dot which called "1 mil-dot" and probably you are going to see your target's head like "0.1 mil-dot" But if you calculate with equation which i give it's (1.75mx1000)/600 = mil-dot reading = "2.9 mil-dot" and his head (0.20x1000)/600 = 0.41 mil dot

This means that real scopes have at least 2x or 3x more bigger view of target

I cannot give you links because it may be against forum rules but i can give you some references for searching how i searched:


- standart m24 rifle scope: Leupold Ultra M3A 10?42mm fixed-power scope 10x
- mil-dot equation
- mil-dot range finding




Here is the little brief: Scopes have unrealistic magnification. Target's who get headshot should be dead. Torso shots should disable target until medical aid which is called "wounded" in this game. It's all about what means dead or wounded on this game.


And about my sniping: I wasn't discussing my sniping accuracy. I'm doing good with it. Thanks for the anatomical information about pr. It's a good information but please stop repeating it to me. And i think the game itself gives huge points for headshots. I just got nearly 1000 point at iron eagle(900m lucky headshot)

p.s: Real snipers are bad guys. They are ballistic experts, marksmans etc. At least they need to calculate three or four factor for %100 accurate shot.

Take it no offense please. I'm telling what i'm thinking. Thanks for discussing. And sorry about my bad english
Last edited by Spectrium on 2013-10-25 20:44, edited 3 times in total.
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