PR SPY 64p?

General discussion of the Project Reality: BF2 modification.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PR SPY 64p?

Post by SShadowFox »

Grober wrote:or maby it was writen when PR was for 64p and it was not updated since 1.0?
That is probably the reason, the overview of the maps are outdated as well.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR SPY 64p?

Post by Zrix »

Some limitation in the gamespy reporting, IIRC.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR SPY 64p?

Post by Rhino »

PRSpy hasn't been updated since v1.0's release. Hopefully we will in the future but its not very high priority since it works as it stands and we have bigger fish to fry :)
Zrix wrote:Some limitation in the gamespy reporting, IIRC.
Possibly, would have to speak to AM about that but it might be possible with some extra coding to fix it but dunno.
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Kommandos0
Posts: 52
Joined: 2013-04-15 08:07

Re: PR SPY 64p?

Post by Kommandos0 »

Grober wrote:Whats up with PR SPY it shows only 64 players? Is it some how limited by BF2? or maby it was writen when PR was for 64p and it was not updated since 1.0?
I don't know about you, but my PRSPY (on Chrome) is showing up to 100 players.
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR SPY 64p?

Post by Brainlaag »

Kommandos0 wrote:I don't know about you, but my PRSPY (on Chrome) is showing up to 100 players.
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Click on the server, the scoreboard will show only max 64 people.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR SPY 64p?

Post by DesmoLocke »

Gamepsy is the limitation as discussed previously.
https://www.realitymod.com/forum/f10-pr ... prspy.html

There was even a suggestion on how to fix it.
sirfstar wrote:Its possible to fix and i've made a suggestion thread with a how-to about it but its still not approved.

So basically how the thing works:

BF2 server running and tells about itself to Gamespy (server_ip:gamespy_port)
Gamespy sends just "FE FD 00 5D AC 81 59 FF FF FF FF FF FF FF 01" UDP packet to that ip :p ort and receives 1-3 (depends on player count) packets with all the information about map, mode, player names etc.
Its also maximum of 64 players like the nametags so might look like too hard to fix.

Here comes the mumble server which has all the names.
So devs need to just replace the gamespy:
pr_serverlauncher running and tells realitymod.com about itself
prspy based on that information querying the server info from the server and the full player list from the mumble.
Easy.
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PR player since 0.5 (Feb 2007)

AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR SPY 64p?

Post by AncientMan »

DesmoLocke wrote:There was even a suggestion on how to fix it.
Yeah, using mumble is not the way to do it, and besides, we don't have a server launcher ;)

Anyway, PRSPY has been updated to show 100 players, but it won't be until servers actually report the 100 players that it will show up, which will happen in the next update (unless they are ninja servers and get the code before then ;) ).

The ingame server browser, and other servers browsers will still report only 64 players, as that is a game limitation.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: PR SPY 64p?

Post by Anderson29 »

just saw all 100 players on the cia server in prspy...so, nicely done prspy.....very sneaky.
in-game name : Anderson2981
steam : Anderson2981
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