That is probably the reason, the overview of the maps are outdated as well.Grober wrote:or maby it was writen when PR was for 64p and it was not updated since 1.0?
PR SPY 64p?
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: PR SPY 64p?
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: PR SPY 64p?
PRSpy hasn't been updated since v1.0's release. Hopefully we will in the future but its not very high priority since it works as it stands and we have bigger fish to fry 
Possibly, would have to speak to AM about that but it might be possible with some extra coding to fix it but dunno.Zrix wrote:Some limitation in the gamespy reporting, IIRC.
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Kommandos0
- Posts: 52
- Joined: 2013-04-15 08:07
Re: PR SPY 64p?
I don't know about you, but my PRSPY (on Chrome) is showing up to 100 players.Grober wrote:Whats up with PR SPY it shows only 64 players? Is it some how limited by BF2? or maby it was writen when PR was for 64p and it was not updated since 1.0?

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: PR SPY 64p?
Click on the server, the scoreboard will show only max 64 people.Kommandos0 wrote:I don't know about you, but my PRSPY (on Chrome) is showing up to 100 players.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: PR SPY 64p?
Gamepsy is the limitation as discussed previously.
https://www.realitymod.com/forum/f10-pr ... prspy.html
There was even a suggestion on how to fix it.
https://www.realitymod.com/forum/f10-pr ... prspy.html
There was even a suggestion on how to fix it.
sirfstar wrote:Its possible to fix and i've made a suggestion thread with a how-to about it but its still not approved.
So basically how the thing works:
BF2 server running and tells about itself to Gamespy (server_ip:gamespy_port)
Gamespy sends just "FE FD 00 5D AC 81 59 FF FF FF FF FF FF FF 01" UDP packet to that iport and receives 1-3 (depends on player count) packets with all the information about map, mode, player names etc.
Its also maximum of 64 players like the nametags so might look like too hard to fix.
Here comes the mumble server which has all the names.
So devs need to just replace the gamespy:
pr_serverlauncher running and tells realitymod.com about itself
prspy based on that information querying the server info from the server and the full player list from the mumble.
Easy.
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: PR SPY 64p?
Yeah, using mumble is not the way to do it, and besides, we don't have a server launcherDesmoLocke wrote:There was even a suggestion on how to fix it.
Anyway, PRSPY has been updated to show 100 players, but it won't be until servers actually report the 100 players that it will show up, which will happen in the next update (unless they are ninja servers and get the code before then
The ingame server browser, and other servers browsers will still report only 64 players, as that is a game limitation.

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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: PR SPY 64p?
just saw all 100 players on the cia server in prspy...so, nicely done prspy.....very sneaky.
in-game name : Anderson2981
steam : Anderson2981
steam : Anderson2981





