custom reticles

General discussion of the Project Reality: BF2 modification.
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umadbro
Posts: 20
Joined: 2013-11-27 21:28

custom reticles

Post by umadbro »

Since we have some weaponry which is actually has some ballistics working, not always we have a proper reticle for it.
Example: https://www.realitymod.com/forum/f112-p ... ost1965966
Not very accurate but you got the idea, why do I have to figure "9" is equals to 150m if i would just overlay a similar image over reticle in-game, since there is a legit software for it exists?
So I wonder how devs and community would react to it.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: custom reticles

Post by Spec »

Presumably you could, that way, add crosshairs when the weapon is at low ready, and you're not aiming through the sights/scope? That'd be an unfair advantage.
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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: custom reticles

Post by Kerryburgerking »

umadbro wrote:Since we have some weaponry which is actually has some ballistics working, not always we have a proper reticle for it.
Example: https://www.realitymod.com/forum/f112-p ... ost1965966
Not very accurate but you got the idea, why do I have to figure "9" is equals to 150m if i would just overlay a similar image over reticle in-game, since there is a legit software for it exists?
So I wonder how devs and community would react to it.
Yeah the BMP-1 reticule is a *****, but you get used to it. It is like what the RPG-7 scope was pre-1.0
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: custom reticles

Post by Frontliner »

[R-MOD]Spec wrote:Presumably you could, that way, add crosshairs when the weapon is at low ready, and you're not aiming through the sights/scope? That'd be an unfair advantage.
It's not that hard to center your screen, crosshair or no crosshair - of course you aren't ultra precise but neither is the weapon when you're not aiming down the sights, so it all boils down to luck(and luck is the opposite of advantage). Not to mention you don't need additional models and asking for permission to use them if you put a small little dot in the center of your screen, so I don't think your dissent actually applies given that you can "cheat" undetectably using aforementioned method.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: custom reticles

Post by Spec »

Detectable or not, I'd consider it a cheat if sight pictures are improved / added. Even if it's just a dot on the screen. And I'm quite good at shooting at the center without dots, so I know it's easy.
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