Vehicle Headlights?

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Vehicle Headlights?

Post by Bluedrake42 »

Working on the Shadowspear mod, and was wondering... if we can implement working flare guns, would it also be possible to make working headlights for vehicles?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Vehicle Headlights?

Post by AfterDune »

It's possible, yes. I believe EOD had a jeep with headlights that were always on as far as I know. XWW2 also had a jeep with headlights, which you could activate by "firing". What it did was fire very fast and each project was a lightsource. FH2 has searchlights which work a bit similar I think.
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Vehicle Headlights?

Post by H.sta »

Dynamic lights in the refractor engine is really troublesome. All the issues with headlights would just not be worth it I think
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Vehicle Headlights?

Post by Rudd »

which you could activate by "firing". What it did was fire very fast and each project was a lightsourc
iirc this method resulted in massive server lag if there were multiple vehicles

figuring out a way to implement NVGs would be better imo
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Vehicle Headlights?

Post by Bluedrake42 »

atm we're looking at a combination of thermal vision and NVGs. Still going through all the pro's and con's though.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Vehicle Headlights?

Post by Acemantura »

Thermals are better for contrast and for more accurate differentiation between a bush and a ghillie suit.

Si I think perhaps we should focus on getting as meany thermal assets to as many players as would be realistically applied.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Vehicle Headlights?

Post by Tim270 »

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Download battleracer and see how Elxx did them.
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